List of terminology by alphabetical order: Difference between revisions
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|aotenjou | |||
|no capping | |||
|A rare rule which eliminates the score cappings ''mangan'', ''haneman'', etc., and scores all hands as (fu * 4 * 2^han). | |||
|- | |||
|atozuke | |||
|after-attach | |||
|''Main article: [[Atozuke]].'' Allows a hand to win despite having no guaranteed yaku while in tenpai, as long as the winning tile generates a yaku. Opposite of ''sakizuke''. | |||
|- | |- | ||
|anjun | |anjun |
Revision as of 11:06, 1 August 2013
Naturally, the featured game is Japanese mahjong. Therefore, a multitude number of Japanese terminology are used. The following list includes the Japanese terminology, English equivalent, and the terminology usage.
Japanese | English | Explanation |
---|---|---|
aotenjou | no capping | A rare rule which eliminates the score cappings mangan, haneman, etc., and scores all hands as (fu * 4 * 2^han). |
atozuke | after-attach | Main article: Atozuke. Allows a hand to win despite having no guaranteed yaku while in tenpai, as long as the winning tile generates a yaku. Opposite of sakizuke. |
anjun | concealed sequence | Three self-drawn consecutive tiles of the same suit, used as one of the four melds in a regular hand. An open sequence would be a minjun, the general term for a sequence is shuntsu. |
ankan | concealed kan | Four self-drawn identical tiles set aside as a kantsu. Declaring an ankan does not open the hand if it was previously closed. |
ankou | concealed triplet | Three self-drawn identical tiles, used as one of the four melds in a regular hand. Compare with the yaku names san ankou and suu ankou. An open triplet would be a minkou, and the general term for any triplet is koutsu. |
ari | in effect | States that the preceding rule is used, as in akadora ari for playing with red fives. Opposite of nashi. |
minjun | open sequence | An open shuntsu, i.e., a sequence of three consecutive tiles, formed by calling chii on the previously missing tile. A concealed shuntsu would be an anjun. |
nashi | invalid | States that the preceding rule is not in effect, as in kuikae nashi for disallowing players to call a tile and immediately discard another tile which would have also completed the called meld. |
shuntsu | sequence | Three consecutive tiles of the same suit, used as one of the four melds in a regular hand. Chii is used to call a tile to complete a shuntsu and set it aside as a minjun, i.e., an open shuntsu. A concealed shuntsu is an anjun. |