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| |English= | | |English= |
| |Explanation= | | |Explanation=A property of certain yakuman that causes one person to be responsible for the whole payment if they discarded the tile that made it a yakuman. |
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Revision as of 10:11, 2 August 2013
Naturally, the featured game is Japanese mahjong. Therefore, a multitude number of Japanese terminology are used. The following list includes the Japanese terminology, English equivalent, and the terminology usage.
A
Japanese
|
Kanji
|
English
|
Explanation
Agari
「和がり」 Win
|
Generic term for winning a hand
|
Aidayonken
「間四軒」
|
An interval of four between two discarded number tiles. Usually indicates dangerous waits. A discarded 1 and 6 make a 2—5 wait very probable.
|
Akapai
「赤牌」 Red dora
|
Red tiles that count as Dora. Usually fives, but not always.
|
An
「暗」 Closed, concealed
|
Means "dark", refers to tiles that are concealed in the hand.
|
Anjun
「暗順」 Concealed sequence
|
Three self-drawn consecutive tiles of the same suit, used as one of the four melds in a regular hand. An open sequence would be a minjun, the general term for a sequence is shuntsu.
|
Ankan
「暗槓」 Concealed kan
|
Four self-drawn identical tiles set aside as a kantsu. Declaring an ankan does not open the hand if it was previously closed.
|
Ankou
「暗刻」 Concealed triplet
|
Three self-drawn identical tiles, used as one of the four melds in a regular hand. Compare with the yaku names san ankou and suu ankou. An open triplet would be a minkou, and the general term for any triplet is koutsu.
|
Anpai
「安牌」 Safe tile
|
Safe tile, or tiles not subject to agari (to be called as winning tiles).
|
Aotenjou
「青天井」 No capping
|
A rarely used rule, which eliminates the score cappings mangan, haneman, etc., and scores all hands as directly with the scoring formula.
|
Ari
「アリ」 In effect, on
|
States that the preceding rule is used, as in akadora ari for playing with red fives. Opposite of nashi.
|
Ari ari
「アリアリ」
|
Ruleset which allows kuitan and atozuke. Most common basic set of rules in Japan.
|
Atama
「頭」 Pair, eye
|
The pair in a standard mahjong hand. Also "jantou".
|
Atozuke
「先付け」 After-attach
|
Allows a hand to win despite having no guaranteed yaku while in tenpai, as long as the winning tile generates a yaku. Opposite of sakizuke.
|
Awaseuchi
「合わせ打ち」
|
Discarding the same tile as someone else, to avoid dealing into their hand.
|
|
B
Japanese
|
Kanji
|
English
|
Explanation
|
C
Japanese
|
Kanji
|
English
|
Explanation
|
D
Japanese
|
Kanji
|
English
|
Explanation
|
E
Japanese
|
Kanji
|
English
|
Explanation
|
F
Japanese
|
Kanji
|
English
|
Explanation
|
G
Japanese
|
Kanji
|
English
|
Explanation
|
H
Japanese
|
Kanji
|
English
|
Explanation
|
I
Japanese
|
Kanji
|
English
|
Explanation
|
J
Japanese
|
Kanji
|
English
|
Explanation
|
K
Japanese
|
Kanji
|
English
|
Explanation
|
L
Japanese
|
Kanji
|
English
|
Explanation
|
M
Japanese
|
Kanji
|
English
|
Explanation
Minjun
「」 Open sequence
|
An open shuntsu, or a sequence of three consecutive tiles, formed by calling chii on the previously missing tile. A concealed shuntsu would be an anjun.
|
|
N
Japanese
|
Kanji
|
English
|
Explanation
Nashi
「」 Invalid, off
|
States that the preceding rule is not in effect, as in kuikae nashi for disallowing players to call a tile and immediately discard another tile which would have also completed the called meld.
|
|
O
Japanese
|
Kanji
|
English
|
Explanation
|
P
Japanese
|
Kanji
|
English
|
Explanation
Pao
「包」
|
A property of certain yakuman that causes one person to be responsible for the whole payment if they discarded the tile that made it a yakuman.
|
|
Q
Japanese
|
Kanji
|
English
|
Explanation
|
R
Japanese
|
Kanji
|
English
|
Explanation
|
S
Japanese
|
Kanji
|
English
|
Explanation
Shuntsu
「」 Sequence
|
This is the generic term for, three consecutive tiles of the same suit, whether open or closed. Chii is used to call a tile to complete a shuntsu and set it aside as a minjun (open). A concealed (closed) shuntsu is an anjun.
|
|
T
Japanese
|
Kanji
|
English
|
Explanation
|
U
Japanese
|
Kanji
|
English
|
Explanation
|
V
Japanese
|
Kanji
|
English
|
Explanation
|
W
Japanese
|
Kanji
|
English
|
Explanation
|
X
Japanese
|
Kanji
|
English
|
Explanation
|
Y
Japanese
|
Kanji
|
English
|
Explanation
Yakitori
「焼き鳥」 Winless game
|
A penalty applied to players, who failed to win a hand
|
Yaku
「役」 Hand pattern
|
A scoring pattern in the hand that awards Han, such as Tanyao or Toitoi.
|
Yaochuuhai
「幺九牌」
|
All tiles numbered 1 and 9 (routouhai) plus characters (jihai).
|
|
Z
Japanese
|
Kanji
|
English
|
Explanation
Zentsuppa
「全ツッパ」 All out
|
A strategy that attempts to win a hand at all costs while ignoring the possibility of dealing into an opponent’s hand.
|
|
External links
Terminology list at Osamuko