User:KyuuAA/sandbox

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Gallery

Panel notes

These are notes for the Japanese mahjong panel to Anime Central.

Panel 1

  • Setting up the game
Wall building
Dice roll procedure
  • Completed hands
Diagram of completed hands
Ability to call riichi
  • Game procedures
Open calls
Conditions for hands to win

Description

An introduction to Japanese Mahjong, by means of actually playing the game. Beginners will be given the opportunity to play the real game of mahjong for the first time. More experienced players may be given the opportunity to teach the game, and even give up playing time in favor of beginners. While all player levels are invited, curious beginners are particularly encouraged to attend, just to see how the game works.

Purpose

The purpose of this panel is to allow new players a chance to experience the game first hand, especially if they have no prior exposure to the game. As for players familiar to the game, they will be given the opportunity to show and to teach new players the game.

Setup

The number of sets and/or mats will dictate the number of people able to play the game simultaneously. If extra people are interested observing, they may certainly do so.

=Panel planning

Due to the play session nature of this panel, a game plan must be written for smooth operation of this event.

Panel 2

  • Game setup
Review and explanation of how the game is setup
  • Game rules and procedures
Open calls
The dice roll
  • Wind seating
Noting wind assignments
Dealer position
  • Completed hands
Mahjong tile groups
Overview of what completed hands look like
  • Yaku requirement
Emphasis on the need of specific hand patterns
Brief mention on some yaku
  • Mahjong in anime
Basic update on mahjong anime
Brief overview on older series

Description

A basic rule overview of the game, focusing on various game elements, are covered. Attendees to Japanese Mahjong I are encouraged to attend. All player levels are welcome, especially new and novice players.

Panel 3

  • Rule review
Ryuukyoku
Tochuu ryuukoku
  • Tactics and strategies
Various strategies, like damaten
  • Uncommon, but standard, rules
Pao
Sekinin barai
  • Optional rules
Pointing out the existence of optional rules
Modifications to various rules
  • Some vocabulary
Spreading vocabulary terms throughout the panel
Highlighting specific terms
Breakdown of Fu
Breakdown of the scoring table
Suji
Kabe
Betaori

Two player rules

Sample paifu

A : A Point exchange
Start hand Start points
25000
Point exch
0
Honba pts
0
Riichi pts
0

Score update
25000
Tile calls
Tile draws/claimed
Discards
Finish hand

Tile display tables

Some tile display tables noted on this page: https://ja.wikipedia.org/wiki/振聴

Display table

Reference

http://riichi-2013.ru/en/analiz-rezultatov/