Kokushi musou: Difference between revisions

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* [http://tenhou.net/0/?log=2014020614gm-0009-7447-66a016d0&tw=0&ts=5 Kokushi 13]
* [http://tenhou.net/0/?log=2014020614gm-0009-7447-66a016d0&tw=0&ts=5 Kokushi 13]
}}
}}
'''Kokushi musou''' (国士無双), also simply known as '''kokushi''', is one of the standard [[List of yaku#Yakuman|yakuman]] hands. This hand consists of one of each terminal tile from each suit and one of each honor tiles. The 14th tile must be a duplicate of any terminal or honor tile. If a player draws the thirteen different tile types before pairing any of them, then the hand is of the [[Machi|13 wait variety]], '''junsei kokushi musou''' (国士無双13面待ち).  This hand is one of the two exceptions of the "four melds and one pair" rule of forming a hand, where the other exception is the [[chii toitsu]]. This hand is closed only.
'''Kokushi musou''' {{kana|国士無双}}, also simply known as '''kokushi''' or in English as '''thirteen orphans''', is one of the standard [[List of yaku#Yakuman|yakuman]] hands. It is one of the three '''yakuman gosanke''' {{kana|役満御三家}}, or "the three big families of yakuman".  This hand is one of the two exceptions of the "[[Mentsu|four tile groups and one pair]]" requirement for [[tenpai]] hands, where the other exception is [[chiitoitsu]].  In fact, hands for this yakuman involve individual tiles while including a [[pair]].
 
==Composition==
This yakuman is unique, as it requires of one of each [[terminal]] tile from each suit and one of each of the [[jihai|honor tiles]]. The 14th tile must be a duplicate of any terminal or honor tile. These tiles are classed as '''yaochuuhai''' {{kana|幺九牌}}.  As the hand requires specific individual tiles, this hand remains closed to qualify, due to the general inability to call tiles in order to complete it.  If a player draws the thirteen different tile types before pairing any of them, then the hand is called '''kokushi musou juusan menmachi''' {{kana|国士無双13面待ち}}, or the [[Machi|kokushi musou 13 closed wait]].


==Tile diagram==
==Tile diagram==
The hand requires nothing but yaochuuhai.


=== Kokushi musou single wait ===
=== Kokushi musou single wait ===
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{{#mjt: 19m19p19s1234567z}} Winning tile: Any one of the tiles shown here
{{#mjt: 19m19p19s1234567z}} Winning tile: Any one of the tiles shown here


* Winning from this wait is worth two yakuman in some rules.
* Winning from this wait may be worth [[multiple yakuman|two yakuman]] in some rules.


==Meaning and usage==
==Meaning and usage==
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Restricted as closed only, this hand must draw at least 12 of the 13 tile types, among the honors and terminals.  If a pair exists within the hand upon [[tenpai]], then naturally, the hand is waiting on the last remaining tile type not yet in the hand. In turn, this hand will be deemed [[karaten|impossible for completion]], when all 4 of any of the tile types are no longer available.  Yet, if a player manages to develop the 13 wait variety, then this hand greatly increases its chances of completion, needing to simply pair any of the 13 types.
Restricted as closed only, this hand must draw at least 12 of the 13 tile types, among the honors and terminals.  If a pair exists within the hand upon [[tenpai]], then naturally, the hand is waiting on the last remaining tile type not yet in the hand. In turn, this hand will be deemed [[karaten|impossible for completion]], when all 4 of any of the tile types are no longer available.  Yet, if a player manages to develop the 13 wait variety, then this hand greatly increases its chances of completion, needing to simply pair any of the 13 types.


Reasonable development of this hand begins with a dealt set of tiles that gives a player the option to call [[Tochuu_ryuukoku#Kyuushuu_kyuuhai|kyuushuu kyuuhai]].  Declining this option puts the hand on the path to form this yakuman.
Reasonable development of this hand begins with a dealt set of tiles that gives a player the option to call [[Tochuu_ryuukyoku#Kyuushu_kyuuhai|kyuushu kyuuhai]].  Declining this option puts the hand on the path to form this yakuman.
 
===Attempting kokushi===
[[Image:Kokushi real.jpg|thumb|250px|right|Kokushi musou with real tiles.]]
{| class="wikitable sortable"
|-
|+ Sample successful attempts
|-
! Hand !! Yaochuhai start !! Discard at tenpai !! Result !! Lobby !! Link
|-
|{{kyoku|E|2|1}} ||align=center| 9 ||align=center| 9th || Ron after 12th ||align=center| 上級 || [http://tenhou.net/0/?log=2014022507gm-0089-0000-x153cdcec9bf5&tw=0&ts=1]
|-
|{{kyoku|E|2|1}} ||align=center| 9 ||align=center| 6th || Ron after 6th ||align=center| 7447 || [http://tenhou.net/0/?log=2012070911gm-0009-7447-xe9631863dab1&tw=2&ts=1]
|-
|{{kyoku|S|3|0}}||align=center| 10 ||align=center| 4th || Ron after 5th ||align=center| 鳳凰 || [http://tenhou.net/0/?log=2014032419gm-00a9-0000-304bb5d3&tw=0&ts=9]
|-
|{{kyoku|S|1|2}} ||align=center| 8 ||align=center| 15th || Haitei ron ||align=center| 特上 || [http://tenhou.net/0/?log=2014040315gm-0029-0000-96396b84&tw=3&ts=2]
|-
|{{kyoku|S|4|0}} ||align=center| 7 ||align=center| 11th || Ron after 12th ||align=center| 上級 || [http://tenhou.net/0/?log=2013092014gm-0089-0000-x1e3685599969&tw=0&ts=9]
|-
|{{kyoku|S|2|0}} ||align=center| 11 ||align=center| 2nd || Ron after 2nd ||align=center| 7447 || [http://tenhou.net/0/?log=2013100905gm-0009-7447-xbe578c7d4e93&tw=1&ts=5]
|-
|{{kyoku|E|2|1}}||align=center| 9 ||align=center| 6th || Tsumo on 8th ||align=center| 鳳凰 || [http://tenhou.net/0/?log=2015042708gm-00a9-0000-02413cc0&tw=0&ts=4]
|-
|colspan=6 align=right|''Yaochuhai start includes the initial draw.''
|}
 
Any player attempting kokushi musou makes the decision at the [[haipai|beginning]] of the hand.  This decision stems on a couple conditions, by which the primary decision rests on the number of unique yaochuhai at the start.  The points and the current [[kyoku|hand]] also influences the decision.  Sometimes, players need yakuman in order to win or [[Gyakuten|improve point standing]].
 
On average, a hand ending in [[exhaustive draw]] ends with roughly 16-19 tiles discarded per player, pending any tile calls.  Therefore, every player has that many tile draws to work with.  For example, if a hand starts with 9 tiles for the yakuman, then it requires 4 [[shanten|tile draws]] searching for specific tiles.  Usually, barring unusual circumstances, those tile draws are nonconsecutive.  If anything, a number of tile draws will be required to even attain tenpai.  With that said, the decision to form a kokushi musou must be a decisive one at the [[haipai|very beginning of the hand]].
 
=== 13-way wait development ===
 
Kokushi musou juusan menmachi is very rare. Out of all random tile draws that result in tenpai for kokushi, the chance of naturally drawing all 13 tiles without a single duplicate is approximately one in 9500 (~0.0106%). The only "consistent" way to achieve the double yakuman is to complete kokushi via tsumo, but discard the pair and hope to complete the hand while in furiten.


===Kyuushuu kyuuhai===
===Kyuushu kyuuhai===
{{main|Tochuu ryuukoku}}
{{main|Tochuu ryuukyoku}}


Realistic chances to complete kokushi musou may require a hand to begin with at least 9 yaochuhai.  Even so, at this point, this gives a player the option to defer and abort the hand, rather than trying for kokushi.
Realistic chances to complete kokushi musou may require a hand to begin with at least 9 yaochuhai.  Even so, at this point, this gives a player the option to defer and abort the hand, rather than trying for kokushi.
===Attempting kokushi===


==Value==
==Value==
This hand is a yakuman hand.  Some rules may apply double yakuman for the 13-wait variety.
This hand is a yakuman hand.  When dealer, the hand [[scoring|scores]] 48,000 points.  For non-dealers, the hand scores 32,000.  Some rules may apply double yakuman for the 13-wait variety.
 
{{yaku value|width = 40% |align =
<!--Minimum for ron-->
| comment1          = Single tile wait
| ronhanfumin      = Yakuman
| ronnondealermin  = 32000
| rondealermin      = 48000
<!--Minimum for tsumo-->
| comment2          = Single tile wait
| tsumohanfumin    = Yakuman
| tsumonondealermin = 8000/16000
| tsumodealermin    = 16000 all
<!--Maximum for ron-->
| comment3          = If Kokushi 13 is double
| ronhanfumax      = Yakuman 2x
| ronnondealermax  = 64000
| rondealermax      = 96000
<!--Maximum for tsumo-->
| comment4          = If Kokushi 13 is double
| tsumohanfumax    = Yakuman 2x
| tsumonondealermax = 16000/32000
| tsumodealermax    = 32000 all
}}


== Chankan rule variation ==
== Chankan rule variation ==
[[Image:Kokushi Denied.png|thumb|right|250px|Case where a [[kan|closed kan]] was declared during a [http://tenhou.net/0/?log=2013121107gm-0019-0000-b01e54cd&tw=1&ts=7 kokushi tenpai].]]
[[Image:Kokushi Denied.png|thumb|right|250px|Case where a [[kan|closed kan]] was declared during a [http://tenhou.net/0/?log=2013121107gm-0019-0000-b01e54cd&tw=1&ts=7 kokushi tenpai].]]
A kokushi tenpai hand may be awarded a win via [[chankan]], if another player calls an [[kan|ankan]] (closed kan) with that particular winning tile.  Thus, ron may be declared in that instance.  This is the only case where a tile may be taken from an closed kan. However, this particular rule may be subject to variation, which may or may not allow the play to occur.
Under some [[Rule variations#kokushi and chankan|rules]], a kokushi tenpai hand may win via [[chankan]] off a [[ankan|closed kan]] made with the winning tile.  When allowed, this is an exception to the usual rule that [[ron]] may be called off of the tile used to form an [[shouminkan|added kan]], but not a closed kan. This rule, although not universal, is fairly common.


==External links==
==External links==
{{jpwiki|国士無双}}
{{jpwiki|国士無双}}
* [http://osamuko.com/i-told-you-not-to-go-for-kokushi/ Kokushi advice]
* [http://osamuko.com/i-told-you-not-to-go-for-kokushi/ Kokushi advice]
: Osamuko.com entry on Kokushi
: [[Osamuko.com]] entry on Kokushi
{{Youtube
| url        = https://www.youtube.com/watch?v=pYNz6IlzNfI
| linkname    = 【麻雀】沢崎誠の国士無双13面張!!
| description = Kokushi 13, while furiten
}}


[[Category:Yakuman]]
[[Category:Yakuman]]
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