Aotenjou: Difference between revisions

166 bytes added ,  7 August 2014
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[[Image:Aotenjou.jpg|thumb|250px|right|Example aotenjou score.]]
'''Aotenjou''' {{kana|青天井}} is a non-standard [[Scoring|scoring system]], by which all caps and limits are removed.  Per the scoring equation:
'''Aotenjou''' {{kana|青天井}} is a non-standard [[Scoring|scoring system]], by which all caps and limits are removed.  Per the scoring equation:


: '''Basic points = fu × 2<sup>(2 + han)</sup>'''
: '''Basic points = fu × 2<sup>(2 + han)</sup>'''


The basic points have the freedom to be valued as high as possible.  Under aotenjou, scoring produces some ridiculously high numbers.  This is also in conjunction with the multipliers applied for the dealer, non-dealer, and ron vs. tsumo wins.  Hence, for this reason, the scoring limits imposed by both mangan and yakuman are normally used.  Also, yakuman patterns are defaulted at 13 han.
The basic points have the freedom to be valued as high as possible.  Under aotenjou, scoring produces some ridiculously high numbers, as there is essentially no limitHan is factored exponentially in the equation.  Points are even much higher in conjunction with the multipliers applied for the dealer, non-dealer, and ron vs. tsumo wins.  Hence, for this reason, the scoring limits imposed by both mangan and yakuman are normally used.  Also, [[yakuman]] patterns are defaulted at 13 han.


== Extreme scoring examples ==
== Extreme scoring examples ==
10,011

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