Bureaucrats, checkuser, Administrators
10,011
edits
m (→Game examples) |
m (→Usage) |
||
Line 7: | Line 7: | ||
The major weakness of riichi stems from the inability to change the hand after making the call. In doing so, a player makes oneself vulnerable to the changing conditions of the game. Sometimes, other players may simply not defend against a riichi and conveniently attain tenpai while avoiding the riichi hand. In turn, the riichi call may result towards playing into another player's hand. | The major weakness of riichi stems from the inability to change the hand after making the call. In doing so, a player makes oneself vulnerable to the changing conditions of the game. Sometimes, other players may simply not defend against a riichi and conveniently attain tenpai while avoiding the riichi hand. In turn, the riichi call may result towards playing into another player's hand. | ||
The current score may afford players to win hands without calling riichi. | The current score may afford players to win hands without calling riichi. This is especially true for players with affordable leads [[Oorasu|near the end of the game]]. | ||
Also, adding the yaku of riichi may not actually improve the value of a hand instantly. For example, a haneman hand is worth 6 or 7 han. Well, if a player's hand currently appears to be valued 6 han, it may not be necessary to take the risk of riichi just to upgrade the hand from 6 han to 7, when the point reward is no different. | Also, adding the yaku of riichi may not actually improve the value of a hand instantly. For example, a haneman hand is worth 6 or 7 han. Well, if a player's hand currently appears to be valued 6 han, it may not be necessary to take the risk of riichi just to upgrade the hand from 6 han to 7, when the point reward is no different. |