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'''Takame''' {{kana|高目}} and '''yasume''' {{kana|安目}} involve [[tenpai]] hands, where the different multiple waiting tiles produces different value based on yaku and/or dora. This deals with the situation, where one group of waiting tiles may produce a hand of lower value than the other group of waiting tiles. '''Takame''' refers to the tile wait(s) producing the greater hand value, while '''yasume''' wins with the tile(s) of a lesser value. Often, the situation determines whether a hand produces specific [[yaku]] or not. A classic example involves [[atozuke]], where the lesser valued tile prevents a hand from winning while the preferred tile does. | '''Takame''' {{kana|高目}} and '''yasume''' {{kana|安目}} involve [[tenpai]] hands, where the different multiple waiting tiles produces different value based on yaku and/or dora. This deals with the situation, where one group of waiting tiles may produce a hand of lower value than the other group of waiting tiles. '''Takame''' refers to the tile wait(s) producing the greater hand value, while '''yasume''' wins with the tile(s) of a lesser value. Often, the situation determines whether a hand produces specific [[yaku]] or not. A classic example involves [[atozuke]], where the lesser valued tile prevents a hand from winning while the preferred tile does. | ||
== Conditions == | |||
This condition may be nullified with hands of [[mangan]] or greater. This is simply due to the ranges of han required to produce mangan or greater. For example, a haneman hand is worth 6 or 7 han. So, the need to increase a hand's value from 6 han to 7 han becomes irrelevant, as the points awarded is the exact same. Of course, the condition is invoked again when the value differs from 7 han to 8 han. | |||
In relation of [[machi|tile waits]], this condition potentially affects any hand with multiple tile waits. Any hand implementing only a [[penchan]], [[kanchan]] or [[tanki]] wait usually cannot be affected, since there is only one type of winning tile. Other wait patterns, including a combination of multiple single waits such as [[nobetan]], may lead to yasume and takame. Certain multiple waits, such as the [[kokushi musou]] 13-sided wait, and the [[chuuren poutou]] 9-sided wait, are inherently immune to this, while others may depend on the precise circumstances of the hand. For instance, a ryanmen wait that would potentially complete an [[iipeikou]] will only have takame and yasume if the hand is closed. | In relation of [[machi|tile waits]], this condition potentially affects any hand with multiple tile waits. Any hand implementing only a [[penchan]], [[kanchan]] or [[tanki]] wait usually cannot be affected, since there is only one type of winning tile. Other wait patterns, including a combination of multiple single waits such as [[nobetan]], may lead to yasume and takame. Certain multiple waits, such as the [[kokushi musou]] 13-sided wait, and the [[chuuren poutou]] 9-sided wait, are inherently immune to this, while others may depend on the precise circumstances of the hand. For instance, a ryanmen wait that would potentially complete an [[iipeikou]] will only have takame and yasume if the hand is closed. | ||
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=== Yakuman involved === | === Yakuman involved === | ||
* [[Suuankou]] | |||
{{machi | |||
|pattern = 1112233s666m444z | |||
|tilewaits = 23s | |||
|wait status = Takame | |||
|yasume = 14s | |||
}} | |||
:This produces a wide takame and yasume situation. Tsumo with the takame tiles produces yakuman, while winning on the yasume produces 1-han hands. | |||
* [[Daisangen]] | * [[Daisangen]] | ||
{{machi | {{machi | ||
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|yasume = 578p | |yasume = 578p | ||
}} | }} | ||
:Only one tile can produce the yakuman, chuuren poutou, while the other waits | :Only one tile can produce the yakuman, chuuren poutou, while the other waits produce only [[chinitsu]]. | ||
== Other scoring conditions == | == Other scoring conditions == | ||
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The first is when [[akadora]] are in use and a hand is waiting on a tile featuring such a tile. In this case, the hand potentially scores higher if it wins with a dora tile than with a non-dora tile. | The first is when [[akadora]] are in use and a hand is waiting on a tile featuring such a tile. In this case, the hand potentially scores higher if it wins with a dora tile than with a non-dora tile. | ||
The second situation involves the [[sanankou]] and [[suuankou]] yaku. These yaku cannot be scored if the third or fourth [[koutsu]] is completed with a [[ron]]. As a result, the hand may score higher if won on a [[tsumo]] | The second situation involves the [[sanankou]] and [[suuankou]] yaku. These yaku cannot be scored if the third or fourth [[koutsu]] is completed with a [[ron]]. As a result, the hand may score higher if won on a [[tsumo]]. | ||
These scoring aspects may additionally be combined with each other and with yasume and takame: | These scoring aspects may additionally be combined with each other and with yasume and takame: | ||
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}} | }} | ||
In this case, if the hand wins with a | In this case, if the hand wins with a 5-pin or with 6-man, it will qualify for [[tanyao]], but not if it wins with 9m. The winning 5-pin could be red, giving an additional dora tile. Then there is consideration for sanankou. With a ronned 6-man or 9-man, it will qualify for sanankou. With a 6-man or a 5-pin by tsumo, it also contains sanankou. If the winning tile is 6m or 9m, then then 666m [[ankou]] existed in the hand already, and if a 5p is drawn for a tsumo, then the 555p ankou can be used instead. In any case, the least desired winning tile may be the 9-man, assuming none of the winning tiles are dora. | ||
== External links == | == External links == |
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