Riichi strategy: Difference between revisions

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=== Speed ===
=== Speed ===
[[Image:Intimidate riichi.png|thumb|right|250px|[http://tenhou.net/0/?log=2016081218gm-0029-0000-bcaa7251&tw=1&ts=14 Riichi called] to apply pressure onto the other players, with relatively low scoring differentials.]]
[[Image:Intimidate riichi.png|thumb|right|250px|[http://tenhou.net/0/?log=2016081218gm-0029-0000-bcaa7251&tw=1&ts=14 Riichi called] to apply pressure onto the other players, with relatively low scoring differentials.]]
There is an advantage to being the first to tenpai, and thus an advantage to being the first to declare riichi. Only one hand can win per round, so faster hands can just win before anyone else. A tenpai hand can call ron off anyone, while [[chii]] can only be called from the left player. Also, the earlier you declare riichi, the less safe tiles are available. A riichi in the 6th round is much harder to defend from than a riichi in the 16th round.
There is an advantage to being the first to tenpai, and thus an advantage to being the first to declare riichi. Only one hand can win per round, so faster hands can just win before anyone else. A tenpai hand can call ron off anyone, while [[chii]] can only be called from the left player. Also, the earlier you declare riichi, the harder it is for opponents to defend against it.


In addition, going from [[iishanten]] to tenpai can take a while. Even with great [[ukeire|tile acceptance]], you will often need multiple turns to do so. (Of course, this is dependent on luck.)
In addition, going from [[iishanten]] to tenpai can take a while. Even with great [[ukeire|tile acceptance]], it often takes multiple turns to do achieve tenpai. (Of course, this is dependent on luck.)
*If an iishanten opponent decides to attack into your riichi, you have the speed advantage. They will often need to spend multiple turns to reach tenpai. Therefore, they may need to spend multiple turns discarding dangerous tiles, which could be tiles you could ron off of. You could also tsumo before they reach tenpai, or win after they get tenpai.
*If an iishanten opponent decides to attack into your riichi, you have the speed advantage. As mentioned above, they will often need to spend multiple turns to reach tenpai. Therefore, they may need to spend multiple turns discarding dangerous tiles, which could be tiles you could ron off of. You could also tsumo before they reach tenpai, or win after they get tenpai.
*If an opponent at iishanten decides to fold, you will have one less player to worry about.
*If an opponent at iishanten decides to fold, you will have one less player to worry about.


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