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*Majsoul: If a Saint 1 player plays in Jade Room, they get 125/60/-5/-255 rank points for placing 1st through 4th, respectively (counting [[uma]]). | *Majsoul: If a Saint 1 player plays in Jade Room, they get 125/60/-5/-255 rank points for placing 1st through 4th, respectively (counting [[uma]]). | ||
If you currently 3rd and doing something has a 50% chance to be 2nd, but a 50% chance to be 4th, don't do it. If it succeeds, you'd only get 65 points, but if it fails you lose a significant -255 points. Even if you had a 50% for 2nd / 25% to be 4th, it is an unwise decision. | Say you are playing at Majsoul. If you currently 3rd and doing something has a 50% chance to be 2nd, but a 50% chance to be 4th, don't do it. If it succeeds, you'd only get 65 points, but if it fails you lose a significant -255 points. Even if you had a 50% for 2nd / 25% to be 4th, it is an unwise decision. | ||
It is important to restate that an extreme level of 4th place avoidance only applies when you are at a high rank. At lower levels, it is best to improve on ''average placement'' (including fundamentals like [[tile efficiency]] and [[defense]]) rather than focus on avoiding 4th specifically. At these high ranks, do what you can to avoid being last - try not to take risks late in the game, even if there is no immediate threat of being 4th. | It is important to restate that an extreme level of 4th place avoidance only applies when you are at a high rank. At lower levels, it is best to improve on ''average placement'' (including fundamentals like [[tile efficiency]] and [[defense]]) rather than focus on avoiding 4th specifically. At these high ranks, do what you can to avoid being last - try not to take risks late in the game, even if there is no immediate threat of being 4th. |
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