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m (→Oikake riichi: fix link) |
m (→Speed) |
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== Speed == | == Speed == | ||
[[Image:Intimidate riichi.png|thumb|right|250px|[http://tenhou.net/0/?log=2016081218gm-0029-0000-bcaa7251&tw=1&ts=14 Riichi called] to apply pressure onto the other players, with relatively low scoring differentials.]] | [[Image:Intimidate riichi.png|thumb|right|250px|[http://tenhou.net/0/?log=2016081218gm-0029-0000-bcaa7251&tw=1&ts=14 Riichi called] to apply pressure onto the other players, with relatively low scoring differentials.]] | ||
There is an advantage to being the first to tenpai, and thus an advantage to being the first to declare riichi. Only one hand can win per round, so faster hands can just win before anyone else. A tenpai hand can call ron off anyone, while [[chii]] | There is an advantage to being the first to tenpai, and thus an advantage to being the first to declare riichi. Only one hand can win per round, so faster hands can just win before anyone else. A tenpai hand can call ron off anyone with any wait, while non-tenpai hands are limited to [[chii]] (only called from left player) or [[pon]] (restricted to triplets). Also, the earlier you declare riichi, the harder it is for opponents to defend against it. | ||
In addition, going from [[iishanten]] to tenpai can take a while. Even with great [[ukeire|tile acceptance]], it often takes multiple turns to do achieve tenpai. (Of course, this is dependent on luck.) | In addition, going from [[iishanten]] to tenpai can take a while. Even with great [[ukeire|tile acceptance]], it often takes multiple turns to do achieve tenpai. (Of course, this is dependent on luck.) | ||
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Due to these advantages, a player who declares riichi first will often exert pressure on the other players. This, in turn, can make other players give up their hands. Of course, this is not guaranteed, especially if the point standings force some other players to take on offense at all costs. However, you will still have the advantages listed above. | Due to these advantages, a player who declares riichi first will often exert pressure on the other players. This, in turn, can make other players give up their hands. Of course, this is not guaranteed, especially if the point standings force some other players to take on offense at all costs. However, you will still have the advantages listed above. | ||
Conversely, a chasing riichi (riichi after another player has declared riichi) is weaker for the same reasons. | Conversely, a chasing riichi (riichi after another player has declared riichi) is weaker for the same reasons. | ||
== Hand shape and waits == | == Hand shape and waits == |
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