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== Speed == | == Speed == | ||
[[Image:Intimidate riichi.png|thumb|right|250px|[http://tenhou.net/0/?log=2016081218gm-0029-0000-bcaa7251&tw=1&ts=14 Riichi called] to apply pressure onto the other players, with relatively low scoring differentials.]] | [[Image:Intimidate riichi.png|thumb|right|250px|[http://tenhou.net/0/?log=2016081218gm-0029-0000-bcaa7251&tw=1&ts=14 Riichi called] to apply pressure onto the other players, with relatively low scoring differentials.]] | ||
There is an advantage to being the first to tenpai, and thus an advantage to being the first to declare riichi. Only one hand can win per round, so faster hands can | There is an advantage to being the first to tenpai, and thus an advantage to being the first to declare riichi. Only one hand can win per round, so faster hands can win before anyone else. While a non-tenpai hand is limited to [[chii]] and [[pon]], a tenpai hand can ron from any player. The earlier riichi is declared, the harder it is for opponents to defend or attack against it. | ||
Going from [[iishanten]] to tenpai can take a while - even with great [[ukeire|tile acceptance]], it is slow. | |||
*If an iishanten opponent decides to attack | *If an iishanten opponent decides to attack, they will often have to spend multiple turns to achieve tenpai. This means they may need to discard dangerous tiles for multiple turns, which could be tiles you could win with. You could also tsumo before then, or win after they reach tenpai. Of course, the exact speed depends on luck; a player could reach tenpai just after you declare riichi. | ||
*If an opponent at iishanten decides to fold, you will have one less player to worry about. | *If an opponent at iishanten decides to fold, you will have one less player to worry about. | ||
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