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==Basic wait patterns== | ==Basic wait patterns== | ||
There are five '''basic wait patterns'''. These are made out of 1 or 2 tiles. Upon tenpai, they only look to complete either the last tile group or the pair. All waits can be derived from the basic waits. | There are five '''basic wait patterns'''. These are made out of 1 or 2 tiles. Upon tenpai, they only look to complete either the last tile group or the pair. All complex waits can be derived from the basic waits. | ||
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Each of these wait patterns are worth a set amount of [[fu]]. For the purposes of fu counting, a complex wait can always be interpreted as one of the basic waits. (If multiple interpretations are possible, the highest scoring one is used. This may or may not be the one with the most fu.) | Each of these wait patterns are worth a set amount of [[fu]]. For the purposes of fu counting, a complex wait can always be interpreted as one of the basic waits. (If multiple interpretations are possible, the highest scoring one is used. This may or may not be the one with the most fu.) | ||
Assuming all else equal, ryanmen is the strongest of the basic wait patterns, with twice the number of tiles as the others. Shanpon is stronger than the others, since waiting on 2 types of tile is better than 1, and shanpon can wait with [[honor]] tiles. Kanchan and penchan are equally strong in tenpai; kanchan is stronger before tenpai, since it is easier to upgrade into ryanmen. Tanki is the weakest, but can be | Assuming all else equal, ryanmen is the strongest of the basic wait patterns, with twice the number of tiles as the others. Shanpon is stronger than the others, since waiting on 2 types of tile is better than 1, and shanpon can wait with [[honor]] tiles. Kanchan and penchan are equally strong in tenpai; kanchan is stronger before tenpai, since it is easier to upgrade into ryanmen. Tanki is the weakest, but can be surprising. | ||
==Named combinations== | ==Named combinations== | ||
The basic patterns can be combined for more complex patterns | The basic patterns can be combined for more complex patterns. The wait patterns listed here have taken on names. | ||
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== | ==Yakuman patterns== | ||
These two unique patterns are linked to specific [[yakuman]]. | These two unique patterns are linked to specific [[yakuman]]. A yakuman is ensured no matter which tile is scored; under some rulesets, these patterns are worth a [[multiple yakuman#full scoring|double yakuman]]. | ||
These patterns are the widest in the game. The widest non-yakuman wait is an 8-sided wait. | |||
===Chuuren poutou kyuumen machi=== | ===Chuuren poutou kyuumen machi=== | ||
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}} | }} | ||
== | ==Other complex patterns== | ||
{{main|Complex waits}} | {{main|Complex waits}} | ||
These combinations involve patterns that do not have specific names. | These combinations involve patterns that do not have specific names. Instead, they use combined forms of the other patterns. Furthermore, they mostly consist of consecutive, or closely consecutive, numbered tiles. Recognition of these patterns can produce some significantly powerful waits, which may be immune to [[suji]] and have large numbers of waiting tiles. | ||
==Related terminology== | ==Related terminology== |
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