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==Basic Theory== | ==Basic Theory== | ||
In short: a tile becomes safer against an opponent if they've discarded every tile that is an interval of 3 from that tile. For example, if an opponent had discarded a 4, then both 1 and 7 of the same suit are safer. If an opponent discarded both 1 and 7, then the 4 becomes safer. (If an opponent had only discarded a 1, the 4 is not much safer.) | In short: a tile becomes safer against an opponent if they've discarded every tile (of the same suit) that is an interval of 3 from that tile. For example, if an opponent had discarded a 4, then both 1 and 7 of the same suit are safer. If an opponent discarded both 1 and 7, then the 4 becomes safer. (If an opponent had only discarded a 1, the 4 is not much safer.) | ||
The explanation is as follows: | The explanation is as follows: |
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