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[[Image:Honba 10.png|thumb|right|Game extended to 10 honba [http://tenhou.net/0/?log=2014010103gm-00a9-0000-ca27a20c&tw=2&ts=9].]] | [[Image:Honba 10.png|thumb|right|Game extended to 10 honba [http://tenhou.net/0/?log=2014010103gm-00a9-0000-ca27a20c&tw=2&ts=9].]] | ||
'''Honba''' {{kana|本場}}, or '''tsumibou count''', is a point bonus: each honba adds 300 points to a winning hand's score. A honba is added whenever nobody wins or when the dealer wins. | '''Honba''' {{kana|本場}}, or '''tsumibou count''', is a point bonus: each honba adds 300 points to a winning hand's score. A honba is added whenever nobody wins (excluding [[chombo]]) or when the dealer wins. | ||
__NOTOC__ | __NOTOC__ | ||
==Mechanics== | ==Mechanics== | ||
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===Scoring=== | ===Scoring=== | ||
For each honba in play, a winning hand's score increases by 300. For [[ron]], the discarder pays the additional 300 points. For [[tsumo]], everyone pays an additional 100 each ( | For each honba in play, a winning hand's score increases by 300. For [[ron]], the discarder pays the additional 300 points. For [[tsumo]], everyone pays an additional 100 each (whether dealer or not). These extra points are added after the hand is scored, so the limits from [[mangan]] onwards do not apply. Points from honba are unaffected by the [[dealer]] bonus. For example: | ||
* A non-dealer mangan tsumo with 2 honba is worth 8,600 in total - it costs 2,200 for non-dealers and 4,200 for the dealer. | * A non-dealer mangan tsumo with 2 honba is worth 8,600 in total - it costs 2,200 for non-dealers and 4,200 for the dealer. | ||
* A dealer mangan tsumo with 2 honba is worth 12,600 in total - it costs 4,200 for each non-dealer. | * A dealer mangan tsumo with 2 honba is worth 12,600 in total - it costs 4,200 for each non-dealer. | ||
In the case of [[sekinin barai]], when the yakuman hand wins by tsumo, the discarder of the ponned tile has to pay honba. When it wins by ron, it | In the case of [[sekinin barai]], when the yakuman hand wins by tsumo, the discarder of the ponned tile has to pay honba. When it wins by ron, it is subject to [[rule variation]], but most rulesets have the discarder of the ''winning'' tile pay for the honba completely. | ||
A custom rule named '''basengo''' {{kana|場千五}} changes each honba to be worth 1,500, five times the normal value. This rule is not common, usually seen under gambling situations. | A custom rule named '''basengo''' {{kana|場千五}} changes each honba to be worth 1,500, five times the normal value. This rule is not common, usually seen under gambling situations. | ||
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At only 300 points/honba, just one or two honba will have little impact on overall strategy. It could be important in [[oorasu|all last]] (where 300 points can mean the difference between [[gyakuten|overtaking an opponent]]), but small honba counts shouldn't be considered otherwise. | At only 300 points/honba, just one or two honba will have little impact on overall strategy. It could be important in [[oorasu|all last]] (where 300 points can mean the difference between [[gyakuten|overtaking an opponent]]), but small honba counts shouldn't be considered otherwise. | ||
When there are many honba and/or [[riichi]] sticks in play, you should consider faster hands. E.g., with 3 honba + 1 riichi stick, a base 1000 point hand will end up scoring | When there are many honba and/or [[riichi]] sticks in play, you should consider faster hands. E.g., with 3 honba + 1 riichi stick, a base 1000 point hand will end up scoring 2900, and prevent your opponents from benefiting from the honba/riichi sticks. | ||
==External links== | ==External links== |
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