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* When a player calls another player's discard, the following discard cannot be another copy of the just-called tile. | * When a player calls another player's discard, the following discard cannot be another copy of the just-called tile. | ||
* When a player calls [[chii]], the following discard cannot complete the just-called chii. | * When a player calls [[chii]], the following discard cannot complete the just-called chii. | ||
* If any tile in the hand will violate the rules above after calling, then calling is not allowed. | |||
Kuikae nashi is the more common rule used today. | Kuikae nashi is the more common rule used today. | ||
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=== Example 3: Same end tile of a chii === | === Example 3: Same end tile of a chii === | ||
# Player has in hand: {{#mjt:234s}} | # Player has in hand: {{#mjt:234s}} | ||
# Left player discards {{#mjt:2s}} | # Left player discards: {{#mjt:2s}} | ||
# Chii is called to form {{#mjt:2'34s}} | # Chii is called to form {{#mjt:2'34s}} | ||
# {{#mjt:2s}} is left over, but cannot be discarded on the same turn, because it is another copy of the tile that was just called. | # {{#mjt:2s}} is left over, but cannot be discarded on the same turn, because it is another copy of the tile that was just called. | ||
=== Example 4: Pon=== | === Example 4: Pon=== | ||
# {{#mjt:777s}} | # Player has in hand: {{#mjt:777s}} | ||
# Any player discards: {{#mjt:7s}} | # Any player discards: {{#mjt:7s}} | ||
# Pon is called to form {{#mjt:777's}} (orientation depending on tile source) | # Pon is called to form {{#mjt:777's}} (orientation depending on tile source) | ||
# {{#mjt:7s}} is left over, but cannot be discarded on the same turn, because it is another copy of the tile that was just called. | # {{#mjt:7s}} is left over, but cannot be discarded on the same turn, because it is another copy of the tile that was just called. | ||
=== Example 5=== | |||
# After calling three times, player has in hand: {{#mjt:1234m}} | |||
# Left player discards: {{#mjt:1m}} | |||
# If chii is called to form {{#mjt:1'23m}}, then only {{#mjt:1m}} and {{#mjt:4m}} are left over. | |||
# However, discarding either {{#mjt:1m}} or {{#mjt:4m}} will violate the rules above. Therefore, player cannot call chii on {{#mjt:1m}}. | |||
== Reasoning == | == Reasoning == | ||
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# Player has in hand: {{#mjt:123456p}} | # Player has in hand: {{#mjt:123456p}} | ||
# Left player discards {{#mjt:4p}} | # Left player discards: {{#mjt:4p}} | ||
# Chii is called to form {{#mjt:4'56p}} | # Chii is called to form {{#mjt:4'56p}} | ||
# {{#mjt:1234p}} are left over. | # {{#mjt:1234p}} are left over. | ||
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* Generally, when kuikae is not allowed, you are unable to discard the exact tile drawn, and when calling chii, are unable to discard any tile that would complete said chii. | * Generally, when kuikae is not allowed, you are unable to discard the exact tile drawn, and when calling chii, are unable to discard any tile that would complete said chii. | ||
* Some rulesets (such as [[Japan Professional Mahjong League|JPML A]]) may disallow discarding the exact tile that was called, but allow any other discard. For example, under this rule, with a sequence of 123, you can call chii on 4, discard 1, and have a 234 set. | * Some rulesets (such as [[Japan Professional Mahjong League|former JPML A]]) may disallow discarding the exact tile that was called, but allow any other discard. For example, under this rule, with a sequence of 123, you can call chii on 4, discard 1, and have a 234 set. | ||
== External links == | == External links == |
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