Defense: Difference between revisions

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(→‎Sakigiri: remove "often you get at least 1 tile an opponent won with; if you discard it before tenpai, you won't deal in" - it's clunky. Just say if an opponent isn't in tenpai, you won't deal in)
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'''Sakigiri''' is the act of discarding tiles before they become dangerous. Usually, when sakigiri is mentioned, it comes at the cost of [[tile efficiency]] (hand speed).
'''Sakigiri''' is the act of discarding tiles before they become dangerous. Usually, when sakigiri is mentioned, it comes at the cost of [[tile efficiency]] (hand speed).


In general, tiles are safer when discarded earlier. After all, if an opponent isn't in [[tenpai]], you can't deal in. Sakigiri is discarding potentially-dangerous tiles early, even if those tiles would be useful to your hand. This technique is best used when you don't care about winning (e.g. you have a cheap hand, or you have a large lead). You could also use the tile as part of a [[mentsu|tile group]], or [[betaori|fold]] by never dealing said tiles.
In general, tiles are safer when discarded earlier. After all, if an opponent isn't in [[tenpai]] yet, you can't deal in. Sakigiri is discarding potentially-dangerous tiles early, even if those tiles would be useful to your hand. This technique is best used when you don't care about winning (e.g. you have a cheap hand, or you have a large lead). You could also use the tile as part of a [[mentsu|tile group]], or [[betaori|fold]] by never dealing said tiles.


Note: if a dangerous tile does nothing in your hand and cannot be used to improve hand waits, then you should discard that tile early, no matter which tile you have.
Note: if a dangerous tile does nothing in your hand and cannot be used to improve hand waits, then you should discard that tile early, no matter which tile you have.


== Techniques to find safe tiles ==
== Techniques to find safe tiles ==
A number of techniques can be used to determine safe tiles. All of them utilize visible tiles from the discards, dora indicator, and the player's own hand.
A number of techniques can be used to determine safe tiles. All of them rely on "visible tiles", which include tiles from the discard pile, the dora indicators, opponents' tile calls, and the player's own hand.


===Furiten and genbutsu===
===Furiten and genbutsu===
{{main|Furiten|Genbutsu}}
{{main|Furiten|Genbutsu}}
The most important defense technique. [[Genbutsu]] involves tiles that are 100% safe against a player, due to the [[furiten]] rule:
The most important defense technique. [[Genbutsu]] involves tiles that are 100% safe against a player, due to the [[furiten]] rule:
*Any tile that an opponent discarded is 100% against them.
*Any tile that an opponent discarded is 100% against them.
*After an opponent declares [[riichi]], any tile anyone discards (and not won off of) is 100% safe against that riichi player.
*After an opponent declares [[riichi]], any tile anyone discards (and not won off of) is 100% safe against that riichi player.
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*Honor tiles you can see one or two of are relatively safe. They become safer if at least one copy has been discarded by any player. Guest winds are safer than yakuhai.
*Honor tiles you can see one or two of are relatively safe. They become safer if at least one copy has been discarded by any player. Guest winds are safer than yakuhai.


"Live" (unplayed) [[yakuhai]] can be dangerous, becoming more dangerous as the game goes on. They are particularly dangerous against a suspected [[honitsu]] hand.
"Live" (unplayed) [[yakuhai]] can be dangerous, becoming more dangerous as the game goes on. They are particularly dangerous against a suspected [[honitsu]] hand. They can also be dangerous for an open hand without any apparent yaku.


===Suji===
===Suji===
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