Sakigiri: Difference between revisions

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'''Sakigiri''' {{kana|先切り}} is the act of discarding potentially dangerous tiles early. This strategy sacrifices tile efficiency for the sake of defense, may the hand be looking to push tenpai or not at all.  
'''Sakigiri''' {{kana|先切り}} is the act of discarding potentially dangerous tiles early. This strategy generally sacrifices tile efficiency for the sake of defense, may the hand be looking to push tenpai or not at all.  


== Usage ==
== Usage ==
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{{#mjt: 12399m2347p34s78s}} Draw: {{#mjt: 3z}}
{{#mjt: 12399m2347p34s78s}} Draw: {{#mjt: 3z}}


The 7-pin and West are equally useless here. While number tiles are normally stronger than winds, the hand doesn't benefit from having the 7-pin. The hand is already at [[iishanten]], so when it reaches [[tenpai]], the 7 will be discarded. Further, the hand already has good [[taatsu|joints]]; the joints do not need to be upgraded. Therefore, both 7-pin and West are equal for tile efficiency. In an average gamestate, you should discard 7-pin first, because it is a more dangerous tile than a guest wind. (The earlier it is, the less likely it is to deal in.)
The 7-pin and West are equally useless here. While number tiles are normally stronger than winds, the hand doesn't benefit from having the 7-pin. The hand is already at [[iishanten]], so when it reaches [[tenpai]], the 7 will be discarded. Further, the hand already has good [[taatsu|joints]]; the joints do not need to be upgraded. Therefore, both 7-pin and West are equal for tile efficiency. In an average gamestate, 7-pin should be discarded first, because it is a more dangerous tile than a guest wind. (The earlier it is, the less likely it is to deal in.)


'''When you don't care about winning'''
'''When winning doesn't matter / is unlikely'''


{{#mjt: 258m247p4699s}} {{#mjt: 5'55z}} Draw: {{#mjt: 3z}}
{{#mjt: 258m247p4699s}} {{#mjt: 5'55z}} Draw: {{#mjt: 3z}}


This hand is cheap and slow, though it has a [[yakuhai]] pon, so there's a chance to complete via calling. Still, because the hand is poor, going 100% offensive is less effective. Especially when you're past the first few turns, you can consider keeping the West as a safety tile.
This hand is cheap and slow, though it has a [[yakuhai]] triplet, so there's a chance to complete via calling. Still, because the hand is poor, going 100% offensive is less effective. Especially when you're past the first few turns, you can consider keeping the West as a safety tile.


== External links ==
== External links ==
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