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== Strategy == | == Strategy == | ||
The dealer is encouraged to win a bit more quickly in order to trigger renchan. Note, however, that the value of renchan is not very big. In an average situation, the expected value of a renchan is around 500 (as a lowball estimate) to 750 points.<ref>Gō, Kobayashi. ''Super Digital Mahjong''. Translation: https://natsuai.com/mahjong/digital/chapter-2-3</ref> This is quite small, so you shouldn't change your play by a lot just for an extra renchan. | The dealer is encouraged to win a bit more quickly in order to trigger renchan. Note, however, that the value of renchan is not very big. In an average situation, the expected value of a renchan is around 500 (as a lowball estimate) to 750 points.<ref>Gō, Kobayashi. ''Super Digital Mahjong''. Translation: https://natsuai.com/mahjong/digital/chapter-2-3</ref> This is quite small, so in normal situations, you shouldn't change your play by a lot just for an extra renchan. | ||
When nearing [[oorasu|all last]], renchan can be a lot more valuable. A player who is very far behind is hard-pressed to win many renchan in order to climb back up. Conversely, when late in the game, a player with a big lead may deliberately avoid a renchan to end the game faster (giving other players less chances to make a comeback). | |||
If tenpai renchan is used, then dealers have a greater incentive to remain tenpai by exhaustive draw. This may result in riskier play than usual, since the dealer has more at stake than the other players. | If tenpai renchan is used, then dealers have a greater incentive to remain tenpai by exhaustive draw. This may result in riskier play than usual, since the dealer has more at stake than the other players. |
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