Naki strategy: Difference between revisions

+tip on calling in the late game
m ("the option to call tiles is optional". also add that 90% of open hands are tanyao/yakuhai)
(+tip on calling in the late game)
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===Point standings===
===Point standings===
As with most things in riichi mahjong, the game's specific point standings will alter the need to call. If 12k points are needed to escape 4th in all last, it is best to stay closed even with a 4 guaranteed han hand. If you need 1k points in all last, call as soon as a yaku is available.
As with most things in riichi mahjong, the game's specific point standings will alter the need to call. If 12k points are needed to escape 4th in all last, it is best to stay closed even with a 4 guaranteed han hand. If you need 1k points in all last, call as soon as a yaku is available.
==When it's late in the game==
The earlier in the game it is, the more time there is to chase a valuable closed hand. Conversely, when it is the mid- or late- game (generally turn 8+), consider making a call if it would cause you to enter tenpai without too much loss in value.


==Tenpai Settlements==
==Tenpai Settlements==
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Even if a hand would have no yaku, or would be otherwise impossible to complete, players can still call tiles in order to reach [[keishiki tenpai]] ("shaped tenpai"). For the purposes of tenpai settlements, a hand in keishiki tenpai still counts like any other tenpai.
Even if a hand would have no yaku, or would be otherwise impossible to complete, players can still call tiles in order to reach [[keishiki tenpai]] ("shaped tenpai"). For the purposes of tenpai settlements, a hand in keishiki tenpai still counts like any other tenpai.


==External links==
==External links==
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