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The atozuke ''rule'' determines whether a hand is allowed win while in the state of atozuke. It is subject to [[Rule variations#Atozuke|variation]]: | The atozuke ''rule'' determines whether a hand is allowed win while in the state of atozuke. It is subject to [[Rule variations#Atozuke|variation]]: | ||
* Atozuke enabled (''atozuke ari''): A hand is allowed to win in atozuke, so long as it gains a yaku by the time a win is declared. | * Atozuke enabled (''atozuke ari''): A hand is allowed to win in atozuke, so long as it gains a yaku by the time a win is declared. | ||
* Atozuke disabled (''atozuke nashi''): A hand is not allowed to win in atozuke; it must have a confirmed yaku before winning. In | * Atozuke disabled (''atozuke nashi''): A hand is not allowed to win in atozuke; it must have a confirmed yaku before winning. In more strict variations, the hand must also have a confirmed yaku by the time it makes its first [[call]]. | ||
The more common rule, by far, is atozuke ari. Atozuke nashi is rare, mostly found in specific [[jansou|mahjong parlor]]s. Unless otherwise stated, it is safe to assume atozuke is | The more common rule, by far, is atozuke ari. Atozuke nashi is rare, mostly found in specific [[jansou|mahjong parlor]]s. Unless otherwise stated, it is safe to assume that atozuke is enabled. | ||
'''Sakizuke''' {{kana|先付け}} is the rule opposite of atozuke; if sakizuki is enabled, a hand is not allowed to be in atozuke. | '''Sakizuke''' {{kana|先付け}} is the rule opposite of atozuke; if sakizuki is enabled, a hand is not allowed to be in atozuke. |
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