Aotenjou: Difference between revisions

258 bytes added ,  18 March 2015
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With aotenjou, there is essentially no limit.  The basic points have the freedom to be valued as high as possible, as the mangan limit is removed.  Under aotenjou, scoring produces some ridiculously high numbers.  Points are even much higher in conjunction with the multipliers applied for the dealer, non-dealer, and ron vs. tsumo wins.  All yaku retain their original values.  In additionally, [[yakuman]] patterns are defaulted at 13 han and are treated like normal yaku when determining the overall han and fu values.  Furthermore, any han applied by [[dora]] counts as well to further increase the point values.
With aotenjou, there is essentially no limit.  The basic points have the freedom to be valued as high as possible, as the mangan limit is removed.  Under aotenjou, scoring produces some ridiculously high numbers.  Points are even much higher in conjunction with the multipliers applied for the dealer, non-dealer, and ron vs. tsumo wins.  All yaku retain their original values.  In additionally, [[yakuman]] patterns are defaulted at 13 han and are treated like normal yaku when determining the overall han and fu values.  Furthermore, any han applied by [[dora]] counts as well to further increase the point values.


Hence, for this very reason, the scoring limits imposed by both mangan and yakuman are normally used.
Hence, for this very reason, the scoring limits imposed by both mangan and yakuman are normally used.
 
Under aotenjou rules, yaku that are implied by the completion of another yaku are not counted as additional han for the purposes of scoring. For example, suuankou's 13 han is not combined with sanankou's 2 han because sanankou is a prerequisite for suuankou.


== Extreme scoring examples ==
== Extreme scoring examples ==
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