Atozuke: Difference between revisions

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(→‎Atozuke disabled: mention that yaku that imply each other do not invalidate atozuke)
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'''Atozuke''' {{kana|後付け}} describes a "yakuless" [[tenpai]] which gains [[yaku]] upon winning. In other words, the current state of the hand does not produce yaku while tenpai. This typically involves an open hand, but can also apply to closed hands without [[riichi]]. It is also called '''sakizuke''' {{kana|先付け}}.
'''Atozuke''' {{kana|後付け}} describes a "yakuless" [[tenpai]] which gains [[yaku]] upon winning. In other words, the current state of the hand does not produce yaku while tenpai. This typically involves an open hand, but can also apply to closed hands without [[riichi]]. It is also called '''sakizuke''' {{kana|先付け}}.


When a hand is subject to atozuke, it may still win if it draws the "[[takame|higher value]]" tile. However, it is normally unable to win off the "[[yasume|lesser]]" tile, since it would lack yaku. If the lesser tile is drawn, the hand may be subject to [[furiten]].
When a hand is subject to atozuke, it may win if it draws the "[[takame|higher value]]" tile. However, it is usually unable to win off the "[[yasume|lesser]]" tile, since it would lack yaku. Such hands may still win with the lesser tile if it gains a conditional yaku (like [[haitei]] or [[rinshan]]). Otherwise, it cannot win. Thus, if the lesser tile is drawn, the hand may be subject to [[furiten]].


Atozuke is subject to [[Rule variations#Atozuke|rule variations]]. When the atozuke rule is disabled ("atozuke nashi"), you must have a confirmed yaku before winning (and sometimes, before making any call). The more common rule, by far, is to allow atozuke. Rules disabling atozuke are rare, mostly found in specific [[jansou|mahjong parlor]]s.
Atozuke is subject to [[Rule variations#Atozuke|rule variations]]. When the atozuke rule is disabled ("atozuke nashi"), you must have a confirmed yaku before winning (and sometimes, before making any call). The more common rule, by far, is to allow atozuke. Rules disabling atozuke are rare, mostly found in specific [[jansou|mahjong parlor]]s.
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  {{#mjt:111m456s99p55z}} {{#mjt:7'89s}}  Agari: {{#mjt:9p}} or {{#mjt:5z}}
  {{#mjt:111m456s99p55z}} {{#mjt:7'89s}}  Agari: {{#mjt:9p}} or {{#mjt:5z}}


This time, the same tiles from the above hand has an [[chii|open call]]. At it stands, it needs the haku in order to win (or a conditional yaku like houtei).
This is the same hand but with an [[naki|open call]]. This hand can only win by haku, regardless of tsumo or ron.


=== Tanyao ===
=== Tanyao ===
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  {{#mjt:234567m22p78s}} {{#mjt:4'56p}}  Agari: {{#mjt:6s}} or {{#mjt:9s}}
  {{#mjt:234567m22p78s}} {{#mjt:4'56p}}  Agari: {{#mjt:6s}} or {{#mjt:9s}}


[[Tanyao]] can only be achieved when won with 6-sou.
[[Tanyao]] can only be achieved when won with the 6-sou.


=== Sanshoku ===
=== Sanshoku ===
  {{#mjt:1112s111678p}} {{#mjt:11'1m}}  Agari: {{#mjt:2s}} or {{#mjt:3s}}
  {{#mjt:1112s111678p}} {{#mjt:11'1m}}  Agari: {{#mjt:2s}} or {{#mjt:3s}}


This hand has an apparent yaku of [[sanshoku doukou]]. However, the latter wait of 3-sou would create a sequence of 1-2-3 sou, as it triggers the effect applied by [[yasume|the lesser valued tile]]. Thus, it only has a yaku when won with the 2-sou.
This hand has an apparent yaku of [[sanshoku doukou]]. However, if won with the 3-sou, the hand will contain a 11-sou pair and a 123-sou sequence, ruining the yaku. Thus, it only has a yaku when won with the 2-sou.


  {{#mjt:1234567s123p}} {{#mjt:2'13m}}  Agari: {{#mjt:1s}} or {{#mjt:4s}} or {{#mjt:7s}}
  {{#mjt:1234567s123p}} {{#mjt:2'13m}}  Agari: {{#mjt:1s}} or {{#mjt:4s}} or {{#mjt:7s}}
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The open call on the [[hatsu|green dragon]] instantly gives the hand a yaku via [[yakuhai]].  
The open call on the [[hatsu|green dragon]] instantly gives the hand a yaku via [[yakuhai]].  
{{#mjt:123s4567m123p}} {{#mjt:2'13m}}  Agari: {{#mjt:4m}} or {{#mjt:7m}}
[[Sanshoku]] is already embedded in the hand.


  {{#mjt:23444m33344z}} {{#mjt:11'1m}}  Agari: {{#mjt:1m}} or {{#mjt:4m}} or {{#mjt:4z}}
  {{#mjt:23444m33344z}} {{#mjt:11'1m}}  Agari: {{#mjt:1m}} or {{#mjt:4m}} or {{#mjt:4z}}
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But when rule #1 is used, this hand cannot win. Neither iipeikou nor sanshoku are confirmed. Because this hand does not ''guarantee'' "iipeikou", "sanshoku", or any other specific yaku in its current state, it cannot win. (Of course, since this is a closed hand, you can just call [[riichi]].)
But when rule #1 is used, this hand cannot win. Neither iipeikou nor sanshoku are confirmed. Because this hand does not ''guarantee'' "iipeikou", "sanshoku", or any other specific yaku in its current state, it cannot win. (Of course, since this is a closed hand, you can just call [[riichi]].)


Note: when a yaku implies another, e.g. when a hand can score [[sanankou]] or [[suuankou]], atozuke does not apply, even when using rule #1.
Note: when a yaku is not guaranteed because it is implied by another yaku, e.g. when a hand can score [[sanankou]] or [[suuankou]], atozuke does not apply, even when using rule #1.


  {{#mjt:123m456p567s5577z}} Agari: {{#mjt:5z}} or {{#mjt:7z}}
  {{#mjt:123m456p567s5577z}} Agari: {{#mjt:5z}} or {{#mjt:7z}}
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  {{#mjt:123456m67p666z7'89s}} Agari: {{#mjt:5p}} or {{#mjt:8p}}
  {{#mjt:123456m67p666z7'89s}} Agari: {{#mjt:5p}} or {{#mjt:8p}}


When the hatsu triplet is closed, the hand can always win when using rule #1. (Even if the hatsu triplet was not there when 789-sou was called, there would be practically no way to enforce it, so "drawing the hatsu triplet after calling" play is technically allowed.)
When the hand's closed section ''guarantees a specific yaku'', and the winning tile is not related to completing said yaku, the hand is never subject to atozuke. Even under rule #1, it will always be eligible to win.
 
*In this case, the hand has a closed hatsu triplet, so it can always win. Even if the hatsu triplet was drawn after the 789-sou call, there would be no practical way to prove you didn't have the hatsu triplet before calling. Therefore, "drawing yaku after calling" is allowed so long as you "complete" the yaku before winning.
Note: under rule #1, for whole hand yaku, like [[honitsu]], the yaku can be scored even if you had no other yaku and the yaku wasn't complete at the time of calling.<!---What about chanta/junchan?--> This is not allowed for yaku like [[sanshoku]] or [[ittsu]] - the yaku must be confirmed before the first call. E.g. If you had a 79-man [[kanchan]] waiting to complete ittsu-nomi, and had made any call previously, you cannot win.
*For whole hand yaku, like [[honitsu]] and [[chanta]], the hand's closed section is considered to have "guaranteed the yaku". Therefore, even if the hand didn't qualify for honitsu at the time of the first call, you can win with an open honitsu-only hand. (For a yaku like chanta, your waits still need to guarantee chanta to not be atozuke.)


== Strategy ==
== Strategy ==
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