Gyakuten: Difference between revisions

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[[Image:Ron question.png|right|thumb|250px|Discarded winning tile may not be enough for [http://tenhou.net/0/?log=2014073113gm-0089-0000-b078ae6a&tw=0 gyakuten].]]
[[Image:Ron question.png|right|thumb|250px|Discarded winning tile may not be enough for [http://tenhou.net/0/?log=2014073113gm-0089-0000-b078ae6a&tw=0 gyakuten].]]
'''Gyakuten''' {{kana|逆転}} ("comeback") is when a player improves their placement during the [[oorasu|last hand]]. [[Score table memorization|Knowledge of the points table]] is particularly helpful: it can help determine the needed tile composition, if you can [[naki|open]] the hand, if you need to call riichi, and other key decisions. In any case, like most things in Mahjong, at least a little luck is required.
'''Gyakuten''' {{kana|逆転}} ("comeback") is when a player improves their placement during the [[oorasu|last hand]].  
 
[[Score table memorization|Knowledge of the points table]] is particularly helpful for pulling a comeback: it can help determine the needed tile composition, if you can [[naki|open]] the hand, if you need to call riichi, and other key decisions. In any case, like most things in Mahjong, at least a little luck is required to win.


==Strategy for oorasu==
==Strategy for oorasu==
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Riichi gives 1 han, plus random bonuses via [[ippatsu]], [[ura dora]], and/or [[mentsumo]]. If you're particularly lucky, a riichi-only hand can turn into 7900 points with riichi ippatsu mentsumo dora 1. You should try to guarantee a comeback without any bonus han. However, if you have no reasonable way to do so, go for a riichi and hope you get enough points. At the same time, opponents will be especially wary of a riichi in the last round, precisely because they don't want to lower their placement.
Riichi gives 1 han, plus random bonuses via [[ippatsu]], [[ura dora]], and/or [[mentsumo]]. If you're particularly lucky, a riichi-only hand can turn into 7900 points with riichi ippatsu mentsumo dora 1. You should try to guarantee a comeback without any bonus han. However, if you have no reasonable way to do so, go for a riichi and hope you get enough points. At the same time, opponents will be especially wary of a riichi in the last round, precisely because they don't want to lower their placement.


In some cases, the 1000 point riichi bet is enough to drop you down a placement. If you have another yaku, you should usually go dama. If you don't have a yaku, then riichi is still worthwhile if you have a good wait. Since the trailing player is only 1000 points behind, any win they make would be enough for you to drop down, so you should still try to win.
In some niche cases, the 1000 point riichi bet is enough to drop you down a placement. If you have another yaku, you should usually go dama. If you don't have a yaku, then riichi is still worthwhile if you have a good wait. Since the trailing player is only 1000 points behind, any win they make would be enough for you to drop down, so you should still try to win.


==Score differences==
==Score differences==
With essentially the last hand of the game, players have one chance left to make a difference in the game. With that, awareness of point difference is key, which links directly to values from the [[scoring table]]. Here, minimal hand values are considered at the very least in order for players to surpass others higher in placement.
In the last hand of the game, players are likely to only have one chance to win. Therefore, awareness of the point differences and the [[scoring table]] are key.
 
The following table displays the minimum han/fu value required to surpass a leading player that is 'X' points ahead of you. Note that as you take points from everyone when you tsumo, the required han/fu value for tsumo is lower than a non-direct hit ron.


Using the values from the scoring table, a point difference can tell players which hand values are necessary to surpass a leading player.
{| class="wikitable"
{| class="wikitable"
|+Gyakuten table
|+Gyakuten table
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