Japanese mahjong scoring rules: Difference between revisions

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'''Han''' {{kana|飜}} is the main portion of scoring, as each [[yaku]] is assigned a han number.  Most of the yaku are valued at either 1-han or 2-han.  At most, a [[chinitsu|sole yaku]] can be worth 6-han.  Anything greater may be classed as [[yakuman]].  Naturally, different yaku can be [[Yaku compatability|combined]] to produce hands worth 2-han to [[kazoe|greater than 13-han]].
'''Han''' {{kana|飜}} is the main portion of scoring, as each [[yaku]] is assigned a han number.  Most of the yaku are valued at either 1-han or 2-han.  At most, a [[chinitsu|sole yaku]] can be worth 6-han.  Anything greater may be classed as [[yakuman]].  Naturally, different yaku can be [[Yaku compatability|combined]] to produce hands worth 2-han to [[kazoe|greater than 13-han]].
In addition [[List of yaku|to knowing the yaku]], players are encouraged to know their han values.  This gives them greater awareness on potential point values of the hand.  This knowledge may help aiding in various game decisions, particularly when [[Riichi strategy|calling riichi]] or [[Betaori|abandoning the hand]].


Some may factor being [[Kuisagari|open or closed]]; for others, this would not matter.  Any [[dora]] in the winning hand provides one extra han each.  In general, an increase of value by one han roughly doubles the number of points, until the cap of [[#Scoring table|mangan]].
Some may factor being [[Kuisagari|open or closed]]; for others, this would not matter.  Any [[dora]] in the winning hand provides one extra han each.  In general, an increase of value by one han roughly doubles the number of points, until the cap of [[#Scoring table|mangan]].


Yakuman do not have a han value. If a winning hand satisfies at least one yakuman, han and fu are not counted for the hand.  Points are awarded based on the yakuman value; and if [[multiple yakuman]] are allowed, then the yakuman values are multipled by the number of yakuman patterns in the hand.  Finally, any hand that accumulates 13 or more han is counted for a [[kazoe yakuman]].
For most applications, yakuman do not have a han value. For the rarely used [[aotenjou]] rules, they are defaulted at 13-han.  If a winning hand satisfies at least one yakuman, han and fu are not necessarily counted for the hand.  Points are awarded based on the yakuman value.  If [[multiple yakuman]] are allowed, then the yakuman values are multipled by the number of yakuman patterns in the hand.  Finally, any hand that accumulates 13 or more han is counted for a [[kazoe yakuman]].
 
In addition [[List of yaku|to knowing the yaku]], players are encouraged to know their han values.  This gives them greater awareness on potential point values of the hand.  This knowledge may help aiding in various game decisions, particularly when [[Riichi strategy|calling riichi]] or [[Betaori|abandoning the hand]].


=== Fu ===
=== Fu ===
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