Japanese mahjong scoring rules: Difference between revisions

Jump to navigation Jump to search
m
(4 intermediate revisions by the same user not shown)
Line 21: Line 21:
{{main|Fu}}
{{main|Fu}}


'''Fu''' {{kana|符}} (''pronounced as foo'') takes the hand composition into consideration in terms of [[mentsu|tile melds]], [[machi|wait patterns]] and/or win method.  Every hand begins with a default start value of 20 fu.  To determine the final number of fu, the sources of fu are added up along with the base number and then rounded up to the next multiple of 10. The exception is the [[chiitoitsu]] yaku, which is fixed to 25 fu and is not rounded.  While fu may be counted for hands worth 5 han or greater, it is not necessary.  At 5 han and above, the hand value is dependent only on the han count, and the fu count is ignored. When playing with the uncommon [[aotenjou]] rule, however, the fu count is used for hands of any han value.
'''Fu''' {{kana|符}} (''pronounced as foo'') takes the hand composition into consideration in terms of [[mentsu|tile groups]], [[machi|wait patterns]] and/or win method.  Every hand begins with a default start value of 20 fu.  To determine the final number of fu, the sources of fu are added up along with the base number and then rounded up to the next multiple of 10. The exception is the [[chiitoitsu]] yaku, which is fixed to 25 fu and is not rounded.  While fu may be counted for hands worth 5 han or greater, it is not necessary.  At 5 han and above, the hand value is dependent only on the han count, and the fu count is ignored. When playing with the uncommon [[aotenjou]] rule, however, the fu count is used for hands of any han value.


=== Yakuman ===
=== Yakuman ===
Line 28: Line 28:
The highest-scoring combinations are the yakuman patterns. A hand completing a yakuman is not normally scored for han and fu, but depending on the rules, it may be possible to combine multiple yakuman for an even larger hand.
The highest-scoring combinations are the yakuman patterns. A hand completing a yakuman is not normally scored for han and fu, but depending on the rules, it may be possible to combine multiple yakuman for an even larger hand.


Under [[aotenjou]] rules, where there is no scoring limit, a yakuman is scored as a 13-han yaku, and a double yakuman as a 26-han yaku.
Under [[aotenjou]] rules, where there is no scoring limit, a yakuman is scored as a 13-han yaku.


== Scoring procedure ==
== Scoring procedure ==
Line 70: Line 70:


In addition to the points for the hand, the winner is paid a small sum of points based on the number of honba counters on the table. Thus, as a hand is [[renchan|repeated]], its value goes up slowly.
In addition to the points for the hand, the winner is paid a small sum of points based on the number of honba counters on the table. Thus, as a hand is [[renchan|repeated]], its value goes up slowly.
== Oyakaburi ==
'''Oyakaburi''' 「親かぶり」 is when a non-dealer player wins by tsumo, causing the dealer to pay more than non-dealer players.  This usually applies to a high value tsumo, as the dealer has to pay double of a non-dealer for tsumo payout. The effect of oyakaburi is bigger to dealer when the total value is high.


== End game score ==
== End game score ==
Line 79: Line 82:
{{jpwiki|麻雀の得点計算}}
{{jpwiki|麻雀の得点計算}}
* [http://mahjong.onevis.net/ Online hand scoring calculator]
* [http://mahjong.onevis.net/ Online hand scoring calculator]
* [https://scoringtrainer.konbamwa.net/ Hand scoring trainer]


[[Category:Scoring]]
[[Category:Scoring]]
9,927

edits

Navigation menu