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[[Image:Scoring Table.png|right|350px]] | [[Image:Scoring Table.png|right|350px]] | ||
[[Japanese mahjong]] features a very complex scoring system. | [[Japanese mahjong]] features a very complex scoring system. Nearly every mahjong hand has a value in terms of '''han''' and '''fu''', which are plugged into an equation [[#Calculating basic points|equation]] to derive the hand's points. Alternatively, a [[scoring table]] can be used to find a hand's point value directly. | ||
Generally, a game starts players with 25,000 points, with the goal of scoring at least 30,000 by the end for first place to declare victory. Both of these values can be changed; tournament play in particular often starts with 30,000 points. | |||
== Scoring factors == | == Scoring factors == | ||
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=== Han === | === Han === | ||
'''Han''' {{kana|飜}} is the main portion of scoring | '''Han''' {{kana|飜}} is the main portion of scoring. Each [[yaku]] is assigned a value in terms of han: most are valued at 1-2, going up to 6 han for closed [[chinitsu]]. Some yaku are worth -1 han with an open hand, and others cannot be scored at all with an open hand. Also, each [[dora]] in the hand grants +1 han. | ||
Players are encouraged to know yaku, their han values, and how much points a given hand is worth. This knowledge may help with various game decisions, particularly when [[Riichi strategy|calling riichi]] or [[Betaori|abandoning the hand]]. | |||
As a general rule, for every +1 han, the hand doubles in value until it reaches 4 han. There is a "[[mangan|cap]]" at 2000 base points (5 han; 4 han 40+ fu), after which the doubling stops. Once reaching the cap, fu no longer matters for points, and han generally is reduced in value. | |||
=== Fu === | === Fu === | ||
{{main|Fu}} | {{main|Fu}} | ||
'''Fu''' {{kana|符}} (''pronounced as foo'') takes the hand composition into consideration in terms of [[mentsu|tile groups]], [[machi|wait patterns]] and/or win method. | '''Fu''' {{kana|符}} (''pronounced as foo'') takes the hand composition into consideration in terms of [[mentsu|tile groups]], [[machi|wait patterns]] and/or win method. | ||
Every hand begins with a default of 20 fu. Any extra sources of fu are added, and then rounded up to the next multiple of 10. The exception is with [[chiitoitsu]] yaku, which is fixed to 25 fu (and not rounded). | |||
Fu does not impact scoring for hands that have at least 5 han. | |||
=== Yakuman === | === Yakuman === | ||
{{main|Yakuman}} | {{main|Yakuman}} | ||
The highest-scoring combinations are the yakuman patterns. A hand completing a yakuman is not | The highest-scoring combinations are the yakuman patterns. A hand completing a yakuman is not scored for han and fu, but depending on the rules, it may be possible to combine multiple yakuman for an even larger hand. | ||
== Scoring procedure == | == Scoring procedure == | ||
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To determine the point value of a hand, the following procedure is used: | To determine the point value of a hand, the following procedure is used: | ||
# If the hand is a [[List of yaku|yakuman]], then the hand scores 8,000 basic points. | # If the hand is a [[List of yaku|yakuman]], then the hand scores 8,000 basic points. | ||
## If double yakuman are used, a double yakuman scores 16,000 basic points. | ## If double yakuman are used, a double yakuman scores 16,000 basic points. If multiple (>2) yakuman are used, points are multiplied accordingly. | ||
# Otherwise, determine all of the hand's valid [[yaku]]. | # Otherwise, determine all of the hand's valid [[yaku]]. | ||
## Some [[Yaku compatibility|yaku combinations]] such as [[chanta]] + [[junchan]] are not compatible with each other. | ## Some [[Yaku compatibility|yaku combinations]] such as [[chanta]] + [[junchan]] are not compatible with each other. | ||
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In addition to the points for the hand, the winner is paid a small sum of points based on the number of honba counters on the table. Thus, as a hand is [[renchan|repeated]], its value goes up slowly. | In addition to the points for the hand, the winner is paid a small sum of points based on the number of honba counters on the table. Thus, as a hand is [[renchan|repeated]], its value goes up slowly. | ||
== Oyakaburi == | === Oyakaburi === | ||
'''Oyakaburi''' 「親かぶり」 is when a non-dealer player wins by tsumo, causing the dealer to pay more than non-dealer players. | '''Oyakaburi''' 「親かぶり」 is when a non-dealer player wins by tsumo, causing the dealer to pay more than non-dealer players. This term usually refers to high value tsumos, which can cause the dealer to drop down placement. | ||
== Scoring Table == | |||
{{Main|Scoring table}} | |||
Since the han and fu equation does not change, it is possible to use a scoring table to score the hand. Simply calculate the hand's han and fu, then find the values on the table. See [[scoring table]] for the actual table. | |||
For details on how to memorize scoring, see [[score table memorization]]. | |||
== End game score == | == End game score == | ||
{{main|Final scores}} | {{main|Final scores}} | ||
At the end of the game, the raw points are used to calculate the end game score. | At the end of the game, the raw points are used to calculate the end game score. These are the two or three digit +/- numbers used to reflect a player's score. For example: | ||
*A player ends the game with 40,000 points. | |||
*The starting value of 25,000 points is subtracted, leaving +15,000 points. | |||
*To make the values easier to read, 15,000 is divided by 1,000, for a value of +15.0 points. | |||
*This +15 value may be affected by [[uma]] (a bonus/penalty for placing 1st/2nd/etc.). | |||
==External links== | ==External links== |
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