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Players are encouraged to know yaku, their han values, and how much points a given hand is worth. This knowledge may help with various game decisions, particularly when [[Riichi strategy|calling riichi]] or [[Betaori|abandoning the hand]]. | Players are encouraged to know yaku, their han values, and how much points a given hand is worth. This knowledge may help with various game decisions, particularly when [[Riichi strategy|calling riichi]] or [[Betaori|abandoning the hand]]. | ||
As a general rule, for every +1 han, the hand doubles in value until | As a general rule, for every +1 han, the hand doubles in value until reaching 4 han. There is a "[[mangan|cap]]" at 2000 base points (5 han; 4 han 40+ fu), after which the doubling stops. Once reaching the cap, fu no longer matters for points, and han generally is reduced in value. | ||
=== Fu === | === Fu === | ||
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*To make the values easier to read, 15,000 is divided by 1,000, for a value of +15.0 points. | *To make the values easier to read, 15,000 is divided by 1,000, for a value of +15.0 points. | ||
*This +15 value may be affected by [[uma]] (a bonus/penalty for placing 1st/2nd/etc.). | *This +15 value may be affected by [[uma]] (a bonus/penalty for placing 1st/2nd/etc.). | ||
== Aotenjou == | |||
{{main|Aotenjou}} | |||
[[Aotenjou]] is a rarely played variant which removes the [[mangan]] limit. Under aotenjou: | |||
*Each han doubles the hand value without limit. E.g., a 5 han 30 fu hand is 8000 in standard rules, and 15360 in aotenjou. | |||
*Fu matters even for hands with 5 or more han. | |||
*Yakuman are scored as 13-han yaku. | |||
==External links== | ==External links== |
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