Japanese mahjong setup: Difference between revisions

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==Starting the game==
==Dealer order==
For casual games, players may take any seat desired on each side of the square table. Then dice are used to determine the position of the first [[Dealer|dealer]]. With the dice roll, the count begins at 1 starting with the dice roller; and the count moves counter-clockwise. At the end of this initial count, the player is assigned as the dealer and receives the dealer marker.
At the beginning of the game, the first dealer is determined. Upon doing so, the [[Jikaze|dealer order]] throughout the game is also determined.  Different processes may be implemented. A number may involve dice rolling, separating out four [[kazehai|wind tiles]] for wind draws, and/or pre-determined seating orders. Different organizations and tournaments have their own systems.  Once the first dealer is set, then the game may commence.


This dealer marker is an east-south prevailing-wind marker used in games to indicate the round and the current dealer. The table's raised border has four recesses where the prevailing-wind marker, counters, and carry-over [[riichi]] bets can be placed.
==Building walls==
At the beginning of [[kyoku|each hand]], the tiles are shuffled and arranged into walls. After shuffling, tiles are arranged into 4-double stacked rows of 17-tiles faced down. Every player has the responsibility of building their own walls arranged in front of them.  


As the dealer, this player is assigned the wind of East. The player to the right of the dealer is South. The player across the dealer is West, and finally, the player to the left is North. Eventually, during the course of the game, this dealer assignment rotates to give every player the chance to be dealer. Likewise, the wind arrangement rotates counter-clockwise. As a note, South is always to the right of the dealer East.
==Breaking the wall==
[[Image:Dora and Wanpai.jpg|thumb|250px|Dead wall showing 2-pin as the dora indicator.]]
Once the walls are built, the dealer determines the initial breakage of the wall using a dice roll. Once again, starting with the dealer, the count begins at 1 and the count moves clockwise. Then the wall of the player at the end of this count is broken, where the player counts with the same dice number from the first tile on the right side of his/her wall towards the left.


In more formal settings, like tournaments, the initial dice roll and seating procedures may follow additional protocolsWith regards to seating, four or five tiles are randomized for players to draw seating positions.  The four tiles are naturally one of each wind tiles.  With five tiles, a haku tile is added, where drawing this tile determines the location of the east player.  After the tile draws, the players sit accordingly in the following order, counterclockwise: East, South, West, and North. Then, the person sitting East rolls the dice to determine the first dealer, as the procedure mentioned above.  With regards to dice rolling, the player who drew east bears the task of determining the first dealer.
As an added variance, it can be agreed before hand or per an organization's method to added one more additional dice roll.  The first dice roll points to which wall is broken.  The second dice roll uses a different number value to break along the same wall.


An east-south prevailing-wind marker is used in hanchan games to indicate the round. The table's raised border has four recesses where the prevailing-wind marker, counters, and carry-over rīchi bets can be placed.
===The dead wall and dora===
 
==Building walls and breaking the wall==
At the beginning of [[kyoku|each hand]], the tiles are shuffled and arranged into walls. After shuffling, tiles are arranged into 4-double stacked rows of 17-tiles faced down. Every player has the responsibility of building their own walls arranged in front of them. Once the walls are built, the dealer determines the initial breakage of the wall using a dice roll. Once again, starting with the dealer, the count begins at 1 and the count moves clockwise. Then the wall of the player at the end of this count is broken, where the player counts with the same dice number from the first tile on the right side of his/her wall towards the left.
 
==The dead wall and dora==
[[Image:Dora and Wanpai.jpg|thumb|250px|Dead wall showing 2-pin as the dora indicator.]]
{{main|Dead wall}}
{{main|Dead wall}}


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==External links==
==External links==
* [http://www.japanesemahjong.com Basic set up site]
[[Category:Game rules]]
[[Category:Game rules]]
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