Kabe: Difference between revisions

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(complete a sentence. add usage subjection to defense)
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Regarding {{#mjt:4p}} and {{#mjt:5p}}, these tiles are only a bit safer than normal. It is still possible for an opponent to have a sequence wait on these tiles, such as ({{#mjt:56p}}) and ({{#mjt:67p}}) respectively. These tiles are not considered "no chance".
Regarding {{#mjt:4p}} and {{#mjt:5p}}, these tiles are only a bit safer than normal. It is still possible for an opponent to have a sequence wait on these tiles, such as ({{#mjt:56p}}) and ({{#mjt:67p}}) respectively. These tiles are not considered "no chance".


In general: if all four copies of a numbered tile are visible, then any nearby tiles ''closer to the end'' become safer. So a kabe of 4-pin would make 2-pin and 3-pin no chance tiles; a kabe of 2-pin would make 1-pin a no chance tile. Also, having two kind of kabe will make certain tiles in-between safer: a kabe of 3-pin and 7-pin will make 5-pin safer.
In general: if all four copies of a numbered tile are visible, then any nearby tiles ''closer to the end'' become safer. So a kabe of 4-pin would make 2-pin and 3-pin no chance tiles; a kabe of 2-pin would make 1-pin a no chance tile. Also, having two kinds of kabe will make certain tiles in-between safer: a kabe of 3-pin and 7-pin will make 5-pin safer (but not 4-pin or 6-pin).


=== One chance ===
=== One chance ===
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A no chance tile is usually safer than [[suji]]. A no chance tile is immune to [[ryanmen]] and [[kanchan]] waits, while a suji tile is only immune against ryanmen waits. In addition, kabe applies to all players, while suji has to be checked for each individual player. Of course, it is possible to apply both defensive techniques when defending against an opponent. One chance tiles are less safe than suji.
A no chance tile is usually safer than [[suji]]. A no chance tile is immune to [[ryanmen]] and [[kanchan]] waits, while a suji tile is only immune against ryanmen waits. In addition, kabe applies to all players, while suji has to be checked for each individual player. Of course, it is possible to apply both defensive techniques when defending against an opponent. One chance tiles are less safe than suji.


Like suji, kabe implies that an opponent has a ryanmen (or kanchan) wait. So if an opponent is going for a hand like [[toitoi]] or [[chitoitsu]], kabe doesn't apply.
Like suji, kabe implies that an opponent has a ryanmen (or kanchan) wait. So if an opponent is going for a hand like [[toitoi]] or [[chiitoitsu]], kabe doesn't apply.


== Tile Efficiency ==
== Tile Efficiency ==
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