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For example, if all four {{#mjt:3p}} are visible, then it is impossible for an opponent to have 3-pin. Therefore, it is impossible for an opponent to have a [[wait]] pattern of:  
For example, if all four {{#mjt:3p}} are visible, then it is impossible for an opponent to have 3-pin. Therefore, it is impossible for an opponent to have a [[wait]] pattern of:  
*{{#mjt:23p}} (Waiting for: {{#mjt:1p}} and {{#mjt:4p}})
{| class="wikitable" width=40%
*{{#mjt:34p}} (Waiting for: {{#mjt:2p}} and {{#mjt:5p}})
!Pattern
*{{#mjt:13p}} (Waiting for: {{#mjt:2p}})
| align=center| {{#mjt:23p}} || align=center| {{#mjt:34p}} || align=center| {{#mjt:13p}}
|-
!Waiting for
| align=center| {{#mjt:1p}} and {{#mjt:4p}} || align=center| {{#mjt:2p}} and {{#mjt:5p}} || align=center| {{#mjt:2p}}
|}


Therefore, {{#mjt:1p}} and {{#mjt:2p}} are much safer than normal - these are considered "no chance" tiles. It is impossible for an opponent to ''complete a sequence'' with these tiles. It is still possible for an opponent to win off a [[shanpon]] (triplet wait) or [[tanki]] (pair wait), though these types of wait are considerably rarer.
Therefore, {{#mjt:1p}} and {{#mjt:2p}} are much safer than normal - these are considered "no chance" tiles. It is impossible for an opponent to ''complete a sequence'' with these tiles. It is still possible for an opponent to win off a [[shanpon]] (triplet wait) or [[tanki]] (pair wait), though these types of wait are considerably rarer.
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=== One chance ===
=== One chance ===
'''One chance''' occurs when three copies of a tile are visible. The concept is identical to no chance, except for the number of tiles visible. That is, if three copies are visible, then it is less likely for an opponent to have the fourth copy hidden in their hand. For example, if you can see three copies of 3-pin, then 1p and 2p are less likely to be an opponent's winning tile. Of course, this is less safe than no chance, but still safer than any random tile.
'''One chance''' occurs when three copies of a tile are visible. Otherwise, the concept is similar to no chance. That is, when three copies are visible, then it is less likely for an opponent to have the fourth copy hidden in their hand. For example, if you can see three copies of 3-pin, then 1p and 2p are less likely to be an opponent's winning tile.  
 
Of course, a one chance tile is less safe than no chance, but still safer than any random tile. However, one chance becomes more dangerous as the game progresses (since it becomes more likely that the 4th copy of the tile is in the opponent's hand).


=== Usage ===
=== Usage ===
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