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Regarding {{#mjt:4p}} and {{#mjt:5p}}, these tiles are only a bit safer than normal. It is still possible for an opponent to have a sequence wait on these tiles, such as ({{#mjt:56p}}) and ({{#mjt:67p}}) respectively. These tiles are not considered "no chance". | Regarding {{#mjt:4p}} and {{#mjt:5p}}, these tiles are only a bit safer than normal. It is still possible for an opponent to have a sequence wait on these tiles, such as ({{#mjt:56p}}) and ({{#mjt:67p}}) respectively. These tiles are not considered "no chance". | ||
In general: if all four copies of a numbered tile are visible, then any nearby tiles ''closer to the end'' become safer. So a kabe of 4-pin would make 2-pin and 3-pin no chance tiles; a kabe of 2-pin would make 1-pin a no chance tile. Also, having two | In general: if all four copies of a numbered tile are visible, then any nearby tiles ''closer to the end'' become safer. So a kabe of 4-pin would make 2-pin and 3-pin no chance tiles; a kabe of 2-pin would make 1-pin a no chance tile. Also, having two kinds of kabe will make certain tiles in-between safer: a kabe of 3-pin and 7-pin will make 5-pin safer (but not 4-pin or 6-pin). | ||
=== One chance === | === One chance === |
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