List of terminology by usage category

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Revision as of 04:15, 6 August 2013 by KyuuAA (talk | contribs) (→‎Scoring)
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Given the multitude of Japanese terminology in the game, many terms are used in association with each other. For example, a separate set of terms are dedicated to the yaku, as names for each pattern.

Game rounds

Japanese Kanji English Explanation
'

「」

  • Kyoku
  • Ton iikyoku
  • Ton nikyoku
  • Etc.
  • Oorasu

Melds

Japanese Kanji English Explanation
Mentsu

「」
Meld

Generic term for tile melds.
Anjun

「」
Sequence

Closed sequence.
Ankan

「」
Cloed kan.

Four identical tiles in the hand.
Ankou

「」
Closed triplet

Three identical tiles in the hand.
Chakan

「」
Added kan

A minkou upgraded to a kantsu.
Daiminkan

「」
Open kan

Open kan from a discarded tile.
Kantsu

「」
Four-of-a-kind

Four identical tiles.
Minkou

「」
Open triplet

Open koutsu from a discarded tile.
Shouminkan

「」

Shuntsu

「」
Closed sequence

Sequential meld in the hand.

Rule specific

Japanese Kanji English Explanation
'

「」

  • Ari
  • Nashi
  • Ari ari
  • Furiten
  • Atozuke
  • Kuitan
  • Chombo
  • Etc.

Scoring

Japanese Kanji English Explanation
Aka dora

「」
Red dora tiles

Tiles marked red to indicate as dora, regardless of the dora indicator. Typically used for the 5's of the three suits.
Baiman

「」

A hand of value 8, 9, or 10 han.
Dora

「」
Bonus tiles

A specific tile type, that is assigned 1 han per tile as indicated by the dora indicator(s).
Fu

「」
Minipoints

A set of points associated to tile composition: melds, wait patterns, and winning conditions.
Han

「」

A value counter associated with values assigned to yaku and dora (if in possession).
Haneman

「」

A hand of value 6 or 7 han.
Honba

「」

A counter indicating the number of consecutive hands played without a winning hand by any player.
Mangan

「」

A point cap applied to the regular scoring scale. A hand value of 3 han 70 fu, 4 han 40 fu, or 5 han.
Nomi

「」

A term to indicate a hand won with just one particular yaku, without combination with another or any dora.
Sanbaiman

「」

A hand value of 11 or 12 han.
Yaku

「」
Pattern

Specific patterns that validates hands as winnable.
Yakuman

「」

The limit point value for a hand. A set of patterns whose value is set at this limit.
'

「」

Seating

Japanese Kanji English Explanation
Kamicha

「」
Left player

Player seated to the left.
Oya

「」
Dealer

Dealer seat, who is designated as East.
Shimocha

「」
Right player

Player seated to the right.
Toimen

「」
Player across

Player seated across.

Strategic and tactical terms

Japanese Kanji English Explanation
'

「」

  • Damaten
  • Suji
  • Betaori
  • Kabe
  • Etc

Tiles

Manzu

Ii wan Ryan wan San wan Suu wan Uu wan Ro wan Chii wan Pa wan Chuu man

Souzu

Ii sou Ryan sou San sou Suu sou Uu sou Ro sou Chii sou Pa sou Chuu man

Pinzu

Ii pin Ryan pin San pin Suu pin Uu pin Ro pin Chii pin Pa pin Chuu man

Jihai

Kazehai

Ton Nan Shaa Pei

Sangenpai

Haku Hatsu Chun

Tile calls

Japanese Kanji English Explanation
Agari

「」

Chii

「」

Kan

「」

A call declaring possesion of four identical tiles.
Pon

「」

A call making a claim to upgrade a pair of identical tiles to an open set of three identical tiles (minkou).
Ron

「」

A call to indicate a winning hand by discard
Tsumo

「」

A call to indicate a winning hand by self-draw

Wait patterns

Japanese Kanji English Explanation
'

「」

  • Tenpai
  • Machi
  • Ryanmen
  • Shanpon
  • Tanki
  • Ryanmenten
  • Etc.

Yaku

Every yaku is referred by a specific name. While they each have English equivalence, it is encouraged to learn the yaku names by their Japanese name.

External links

Terminology list at Osamuko