Occult mahjong: Difference between revisions

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*For a more obvious example, if you know a player tends to discard [[hatsu]] after [[haku]]/[[chun]], then that is useful.  
*For a more obvious example, if you know a player tends to discard [[hatsu]] after [[haku]]/[[chun]], then that is useful.  
*Emotions can be read, just like in poker. Players could be visibly excited/anxious when they have a big hand and show it through the behavior, or annoyed when they have a bad hand.
*Emotions can be read, just like in poker. Players could be visibly excited/anxious when they have a big hand and show it through the behavior, or annoyed when they have a bad hand.
*Reading discards to get a sense of what their hand may contain can also be considered "occult". Basic examples, like "a player discarded a lot of souzu/pinzu, so they are likely to have a manzu honitsu" can be considered basic probability, in the realm of digital mahjong. But trying to get a precise read on the hand's contents, e.g. feeling that a given [[riichi]] is a cheap or expensive hand, is in the realm of occult play.
*Reading discards to get a sense of what their hand may contain can also be considered "occult". The basic examples, like "a player discarded a lot of souzu/pinzu, so they are likely to have a manzu honitsu" can be considered basic probability, which is clearly not occult. But trying to get a precise read on the hand's contents, e.g. feeling that a given [[riichi]] is a cheap or expensive hand, is in the realm of occult play.


As you may surmise, these tips are more useful when playing with physical tiles or with a specific group. In online clients, you'll often encounter a player once and never play them again, and reading emotions is impossible.
As you may surmise, these tips are more useful when playing with physical tiles or with a specific group. In online clients, you'll often encounter a player once and never play them again, and reading emotions is impossible.

Revision as of 15:12, 16 April 2024

Occult mahjong, or flow mahjong, is a school of thought that focuses on luck, instinct, superstition, and the "flow" of luck. For example, an occult style of thought believes that the luck from one hand carries over, or "flows", onto the next.

The converse of occult mahjong is dubbed digital mahjong or "scientific mahjong". A digital mindset focuses on probability and statistics.

History

Mahjong is a gambling game with a high dependence on luck. Therefore, it is natural for superstitions to form.

Before the internet became widespread, occult mahjong was reportedly quite popular.[1] Many professionals focused on how to improve your luck. However, in the modern day, digital mahjong is the dominant philosophy.

Occult mahjong takeaways

The use of the term "occult" can be seen as pejorative - saying occult dismisses the entire thing as bogus. It's true that there were many silly superstitions, such as "calling discards to shift the tile luck to you". However, there are a few takeaways that can prove useful when playing.

More specifically, it can be useful to read players. It is possible to gain information by knowing players' habits, behaviors, and/or subconscious cues. These things are hard to reproduce - behaviors change from player and player. Thus, a "purely digital" player may disregard the players themselves, only focusing on the gamestate.

  • For a more obvious example, if you know a player tends to discard hatsu after haku/chun, then that is useful.
  • Emotions can be read, just like in poker. Players could be visibly excited/anxious when they have a big hand and show it through the behavior, or annoyed when they have a bad hand.
  • Reading discards to get a sense of what their hand may contain can also be considered "occult". The basic examples, like "a player discarded a lot of souzu/pinzu, so they are likely to have a manzu honitsu" can be considered basic probability, which is clearly not occult. But trying to get a precise read on the hand's contents, e.g. feeling that a given riichi is a cheap or expensive hand, is in the realm of occult play.

As you may surmise, these tips are more useful when playing with physical tiles or with a specific group. In online clients, you'll often encounter a player once and never play them again, and reading emotions is impossible.

Also, playing like this should be reserved for players with lots of experience (and thus have a sense of what people act like). New players should focus on digital concepts, like tile efficiency and tile safety. Knowing them is the "baseline" that all players should know, because they can be applied to just about any situation.

References

  1. Riichi Mahjong Theory Reformist (リーチ麻雀論改革派) criticizes the then-popular style of occult play.

External links