Single suit modified: Difference between revisions

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== Yaku ==
== Yaku ==
Given the tile count reduction, the yaku involved is also reduced.  Likewise, the yaku values for this version is also modified.
Given the tile count reduction, the yaku involved is also reduced.  Likewise, the yaku values for this version is also modified.
== Scoring ==
Regarding scoring, the values from the [[scoring table]] is not used.  Instead, a different set of point values are used using a modification to the scoring equation.


== References ==
== References ==

Revision as of 00:13, 8 August 2015

Single suit modified is a modification to the single suit, bamboo mahjong game. Instead of just a single suit, honor tiles are added in relation to the number of players: two. This modification is devised by Kyuu and members of the Chicago Area Mahjong Players.

Overview

This version was developed while playing the regular single suit game using actual tiles, instead of just the flash or app version. However, the problem arose when hands were developed too quickly. Basically, every hand was a chinitsu, which is notorious for complex waits. That aspect provided hand development with a wide range of tiles in a single suit to use. This prompted an overuse of the wall building and tile shuffling process. To slow down the hand development process, honor tiles were brought back, as an attempt to bring the essence of the normal four player game into this two player version.

Tile setup

This version takes the number of players into account. The regular four player mahjong game has three suits, four wind types, and three dragon types. Under a similar approach, this two player game uses one suit, two wind types, and one dragon type. With this, the number count is down to 48 tiles.

The wall

With 48 tiles, the wall is arranged as a single line of tiles. Each of the two players here are responsible for shuffling and then rearranging the tiles into a 12-tile width double stacked wall. Then players arrange their own walls left oriented to the opposite player's wall. Then the two walls are connected together to form a single double stacked line.

Dice procedure

The dice are used for two primary purposes: determining the initial dealer and breaking the wall. To determine the initial dealer, players may either roll for the highest value or simply call based on even-odd.[1] For wall breaks, the dealer makes the roll and breaks according to the dice count starting from the right side of the wall.

Dead wall

Given the tile count, the dead wall is shortened. As usual, the dead wall marks the dora, with the second tile from the wall break is flipped.

Game play

Yaku

Given the tile count reduction, the yaku involved is also reduced. Likewise, the yaku values for this version is also modified.

Scoring

Regarding scoring, the values from the scoring table is not used. Instead, a different set of point values are used using a modification to the scoring equation.

References

External links