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*You must obtain 3/4 of those tiles by self draw. That feat is already worth a yakuman, that being [[suuankou]]. In addition, a hand that could be suuankou is unlikely to call an open kan, because it's much easier to win with suuankou. | *You must obtain 3/4 of those tiles by self draw. That feat is already worth a yakuman, that being [[suuankou]]. In addition, a hand that could be suuankou is unlikely to call an open kan, because it's much easier to win with suuankou. | ||
*If any other player has called kan, the hand becomes impossible. If playing with abortive draws, this will trigger [[suukaikan]]. If playing without, then players are still only allowed a combined total of 4 kans in one game. | *If any other player has called kan, the hand becomes impossible. If playing with abortive draws, this will trigger [[suukaikan]]. If playing without, then players are still only allowed a combined total of 4 kans in one game. | ||
*Calling four kans adds a total of four kan dora, which will greatly boost the value of others' hands. A player may not want to kan even | *Calling four kans adds a total of four kan dora, which will greatly boost the value of others' hands. A player may not want to kan even once in order to avoid the extra dora. | ||
*Calling four kans immediately reveals you have a yakuman hand, so players are likely to defend. | *Calling four kans immediately reveals you have a yakuman hand, so players are likely to defend. | ||
*The hand always has a hadaka tanki wait. In addition to being difficult to win off, it leaves you with no room to defend. | *The hand always has a hadaka tanki wait. In addition to being difficult to win off, it leaves you with no room to defend. |
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