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For this yakuman, a player must repeat any of those kan calls four times. This yakuman is the most difficult yakuman to attain tenpai, let alone score. | For this yakuman, a player must repeat any of those kan calls four times. This yakuman is the most difficult yakuman to attain tenpai, let alone score. | ||
*You must obtain a total of 4/4 tiles of four different types. If any tile is rendered unavailable (e.g. in an opponents hand, in the dead wall), the hand is practically impossible. In addition, you must obtain 3/4 of those tiles by self draw. That feat is already worth a yakuman, that being [[suuankou]]. | *You must obtain a total of 4/4 tiles of four different types. If any tile is rendered unavailable (e.g. in an opponents hand, in the dead wall), the hand is practically impossible. In addition, you must obtain 3/4 of those tiles by self draw. That feat is already worth a yakuman, that being [[suuankou]]. | ||
*If any other player has called kan, the hand becomes impossible, | *If any other player has called kan, the hand becomes impossible. If playing with abortive draws, this will trigger [[suukaikan]]. If playing without, then players are still only allowed a combined total of 4 kans in one game. | ||
*Calling four kans adds four kan dora, which will greatly boost the value of others' hands. | *Calling four kans adds a total of four kan dora, which will greatly boost the value of others' hands. A player may not want to kan even once to avoid adding dora. | ||
*Calling four kans immediately reveals you have a yakuman hand, so players are likely to defend. | *Calling four kans immediately reveals you have a yakuman hand, so players are likely to defend. | ||
*The hand always has a hadaka tanki wait. In addition to being difficult to win off, it leaves you with no room to defend. | *The hand always has a hadaka tanki wait. In addition to being difficult to win off, it leaves you with no room to defend. |
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