Tatsumaki: Difference between revisions

575 bytes added ,  30 March 2015
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In this example, there is a ryanmen wait for 36p, another ryanmen wait for 47p, and a tanki wait for 5p. There is also an overlapping shanpon wait for 46p.
To determine the waiting tiles, a player must rely on the basic wait patterns.  One ryanmen wait looks for 3-pin and 6-pin.  Another ryanmen waits for 4-pin and 7-pin.  Finally, a tanki wait is aiming for a 5-pin. The shanpon wait overlaps the ryanmen waits, as it goes for the 4-pin or 6-pin.
 
The pattern is always composed of two sets of numbered triplets.  The numbers of these triplets must be two away from each other, such as 4 and 6 from the example.  The two sets of triplets are connected by a single numbered tile inbetween the two numbers.  In this case, it is 5.  If one of the triplets happen to consist of [[terminals]], the pattern is still a tatsumaki.  However, the number of possible waiting tiles is reduced.


== Fu ==
== Fu ==
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