Hordes

Joined 3 March 2024
no edit summary
No edit summary
Line 41: Line 41:
**The number of circles is the number of the tile.
**The number of circles is the number of the tile.
*'''Souzu (Bamboo, Bams, Sticks)''' - {{#mjt:123456789s}}  
*'''Souzu (Bamboo, Bams, Sticks)''' - {{#mjt:123456789s}}  
**The 1-sou is a bird. The other tiles are green lines, the number of lines is the number of the tile.
**The 1 of this suit is a bird. The other tiles are green lines, the number of lines is the number of the tile.




Line 49: Line 49:
**With dragon tiles, it is not important to know the meaning of the characters are. Thus, they can be referred to as "White", "Green", and "Red" respectively.
**With dragon tiles, it is not important to know the meaning of the characters are. Thus, they can be referred to as "White", "Green", and "Red" respectively.
*'''Winds''' - {{#mjt:1234z}}  
*'''Winds''' - {{#mjt:1234z}}  
**These tiles are labelled in the Chinese characters for the 4 cardinal directions. In order, they are East, South, West, North. Knowing the direction of the wind tiles *is* important. Like the character tiles, the winds can be labelled N S W E in the top right corner if the website allows.
**These tiles are labelled in the Chinese characters for the 4 cardinal directions. In order, they are East, South, West, North. Knowing the direction of the wind tiles *is* important. Like the character tiles, the winds can be labelled E S W N in the top right corner if the website allows.


==Winning Hands==
==Winning Hands==
Line 337: Line 337:


==Basic Strategy==
==Basic Strategy==
===Defense===
Playing defensively means to discard tiles that other players are less likely to win off of. Often, but not always, playing defensively means giving up your own chance to win.
Defense is important for multiple reasons. When you discard another player's winning tile, you pay the full amount. If another player has a valuable hand, but you have a cheap and slow hand, then it is better to not deal in. Even if the player wins by self-draw, the amount you would pay is much less than the amount you'd pay by dealing in.
The key to defense is the [[furiten]] rule. To recap:
*A player cannot win off another's discard if they could win off any of their previously discarded tile.
*A player in riichi may not win off another's discard if they decline their first possible win.
*A player not in riichi may win win until their next turn if they decline a win.
'''1. 100% Safe Tiles'''
*Any tile an opponent discarded is 100% safe against that player.
*After a player declares riichi, any tile anyone discards is safe against the riichi'ing player.
'''2. Already played honor tiles'''
Honor tiles cannot be used in sequences - they can only be used in pairs or triplets. Therefore, in order for a player to have a ready hand that waits on an honor tile, they almost always have to have said honor tile in their hand. ("Completing a pair" requires 1 tile in their hand; "completing a triplet" requires 2 tiles in their hand.)
* Therefore, if you can see all four copies of an honor tile, that honor tile is 99.9% safe. Because you can see all four copies of that tile, an opponent cannot have said honor tile in their hand, so they cannot wait on that tile.  (A special hand called [[kokushi musou]] - the 13 Orphans - is the only way one can win off the 4th honor tile.)
* If you can see three copies of an honor tile, that tile is 99% safe. The only way to win is if to complete a pair. A ready hand that waits to complete a pair is not common, plus they must be waiting on the exact copy of the honor tile, so that tile is very safe.
'''3. [[Suji]]'''
When a player has a ready hand, they are most likely waiting to complete a sequence. Knowing this, we can use the furiten to our advantage.
Notice that an incomplete sequence can wait for up to 2 tiles. {{#mjt:23p}} waits on {{#mjt:1p}} and {{#mjt:4p}}; {{#mjt:34p}} waits on {{#mjt:2p}} and {{#mjt:5p}}. Also notice how these tiles are ''always 3-apart''': 4 - 1 = 3, and 5 - 2 = 3.
''Therefore, when a player is waiting for a tile, they are likely to also wait on a tile that is 3 apart.''
Conversely, if a tile is 100% safe, tiles that are 3-apart from that tile are safer than normal.
* When you want to discard a tile numbered (1,2,3) or (7,8,9), a 100% safe tile that is 3-apart makes that tile safer. A discarded 4 makes 1 and 7 safer; a discarded 5 makes 2 and 8 safer.
* When you want to discard a tile numbered (4,5,6), these tiles are special: a 100% safe tile that is 3-apart does not make the tile much safer. However, if both tiles that are 3-apart are safe, then the tile become safer. A discarded 1 by itself does ''not'' make 4 significantly safer - but a discarded 1 AND 7 does make 4 safer.
704

edits