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Riichi Mahjong Primer

This article will attempt to describe how to play riichi mahjong (Japanese Mahjong) online in a simple and concise way. The set-up instructions will be omitted for this guide.

Game overview

Riichi mahjong is a 4-player tile-based board game with a heavy focus on luck. The goal of the game is to collect the most points.

You gain points by assembling winning hands. Winning hands that meet specific criteria score more points.

Each game is sorted into multiple rounds. For every round, only one player can win. A round ends when a player wins, when the tiles run out, or in certain specific conditions.

Turns

At the start of each round, each player is dealt 13 tiles. The East player always starts the first turn, followed by South, West, and North (in that order).

During your turn:

  1. Draw 1 tile.
  2. If this tile can complete a winning hand, you may declare a win by self-draw ("Tsumo").
  3. You may declare a quad ("kan") if conditions allow and if you want.
  4. You may declare "riichi" if conditions allow and if you want.
  5. Discard 1 tile.
  6. Other players may call the discarded tile if they can and want to.
  7. If the discarded tile is not called, the next player starts their turn.

Tiles

There are 36 types of tiles, and 4 of each type, for a total of 136 tiles. They can be grouped into two major categories:

Number Tiles. Each "suit" of numbered tile has tiles from 1-9. They can be used to form sequences, triplets, and pairs.

  • Manzu (Characters) -
    • These tiles are labelled in the Chinese characters (equivalent to Japanese kanji) for 1-9.
  • Pinzu (Dots, Circles) -
    • The number of circles in the tile is the number of tiles
  • Souzu (Bamboo, Bams, Sticks) -
    • The 1-sou is a bird. The other tiles are green lines, the number of lines is the number of the tile.

Honor Tiles. Each honor tiles has a different character on it. They can be used to form triplets and pairs, but not sequences.

  • Dragons
    • It is not important to know the meaning of the characters are. Thus, they can be referred to as "White", "Green", and "Red" respectively.
  • Winds
    • These tiles are labelled in the Chinese characters for the winds. In order, they are East, South, West, North.

Hands

A winning hand is comprised of 14 tiles. A winning hand needs to meet two conditions:

  • A winning shape. With two exceptions, winning hands are comprised of 4 "sets" + 1 "pair".
  • A "yaku". Yaku are conditions that increase your hand's point value. In essence, a hand cannot win with 0 points, therefore a hand cannot win without any yaku.
    • (Note: a hand may gain value via "dora" tiles, but if the hand has no value other than dora, it cannot win.)

Both these conditions will be described below.

Winning Shape

First, let's explain what "sets" and "pairs" are.

Sets

Sets, also called "melds", "groups", or "mentsu", are groups of 3-4 tiles of a specific type.

1. Sequences - sequences are three number tiles in sequential order, and of the same suit.

Closed Open

Sequences may not "wrap around" from 9 to 1, so sequences of 891 or 912 are not allowed. Honor tiles cannot be used in sequences.

2. Triplets - triplets are three copies of the same tile. Any tile can be used in a triplet.

Closed Open

Pairs

Pairs are two copies of the same tile, similar to a triplet.

Pair

Winning Shape

As mentioned above, with a few exceptions, a winning shape is comprised of "4 sets" + "1 pair", for a total of 14 tiles.

Example hand:

4 sets:

  • 2 sequences () + )
  • 2 triplets () + )

1 pair: ()

However, you can only hold up to 13 tiles at a time. Therefore, you need to get hand that's 1 tile away from winning ("tenpai"), then either win by drawing a needed tile, or claiming it from another player's discard.

Ready Hand (Tenpai)

A ready hand, or a hand in "tenpai", is a hand that is one tile away from winning. Identifying ready hands is important, since a ready hand is required to win.

Ready hand #1 - 3 complete sets + 1 incomplete set + 1 pair:

3 sets:

  • 1 sequence ())
  • 2 triplets () + )

1 pair: ()

1 incomplete set ()

This hand waits to complete the incomplete set of 56-pin. It may win off of:

  • , forming a complete sequence, or
  • , forming a complete sequence.

Ready hand #2 - 4 complete sets + 1 tile waiting to be paired:

4 sets:

  • 2 sequences () + )
  • 2 triplets () + )

1 tile waiting to be paired: ()

It may win off , to complete a pair.


Ready hands may be interpreted in different ways, allowing the hand to win off multiple different types of tiles. For example:

This hand may win off either or , to complete a pair.

The section of the hand may be viewed as either ( sequence + tile waiting to be paired) or ( sequence + tile waiting to be paired). Therefore, it can win off either the 4 or the 7.