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{{infobox machi
{{infobox machi
kanji      = 両面
|kanji      = 両面
english    = Open wait
|english    = Open wait
available  = 8
|fu          = 0 fu
tilePattern = {{#mjt:45p}}
|type        = 2
|available  = 8
|tilePattern = {{#mjt:45p}}
|gameExample = [http://tenhou.net/0/?log=2013122121gm-0089-0000-x9faca343bf4e&tw=2 Using riichi]
}}
}}
'''Ryanmen''' are the most commonly used wait pattern in the game. Commonly referred as the "open wait", this pattern involves two consecutively numbered tiles, waiting on the "outside" number. For example, a 34 needs either a 2 or a 5 in order to form [[Mentsu|melds]] 234 or 345.
'''Ryanmen''' {{kana|両面}}, often referred as an "open wait", is the most common [[machi|wait pattern]] in the game. It involves two consecutively numbered tiles, waiting on either "outside" number. For example, a 3-4 needs either a 2 or a 5 in order to form a [[sequence]] of either 2-3-4 or 3-4-5. A ryanmen cannot be formed with [[terminal]] tiles. It is, by far, the most efficient wait pattern: it waits for 8 tiles (of two types) while only using 2 tiles.


==Pattern==
==Pattern==
{{#mjt:00000z45s00000z}} Waiting for: {{#mjt:3s}} or {{#mjt:6s}}
{{#mjt:000000z45s00000z}} Waiting for: {{#mjt:3s}} or {{#mjt:6s}}


Always, ryanmen wait for two tiles.  In addition, two ryanmen patterns may combine to form a [[ryanmenten]], which waits for 3 tiles instead of two.
Ryanmen always waits for two tiles.  


==Fu==
==Fu==
Due to its relatively ease, the ryanmen pattern is not awarded any fu.  The inability to gain fu based on ryanmen makes it an essential component to the yaku, [[pinfu]].
Due to its relative ease, a ryanmen wait is not awarded any fu.


==Strategy==
As it lacks fu, a ryanmen wait is required for [[pinfu]]. To score pinfu, you must have a ryanmen (or a [[complex waits|complex wait]] which can be interpreted as ryanmen), as all other waiting patterns end up scoring fu.
{{octave|align=right}}


==Usage==
Ryanmen is the most frequently used wait in the game, due to its strength and probability. Approximately 50% of all hands, and 66% of all [[riichi]] hands, use a ryanmen wait.
*It is the most powerful of the basic waits. A ryanmen waits for a maximum of 8 tiles of two different types. All other basic wait patterns can wait for a maximum of 4 tiles - ryanmen is twice as big.
*Unlike [[complex waits]], ryanmen only requires two tiles to form. Therefore, ryanmen is much more likely to form than a complex wait.
*[[Pinfu]], a common [[yaku]], requires a ryanmen or ryanmen-derived wait.


==Combines with==
Whether a hand is in [[tenpai]] or not, ryanmen waits are [[tile efficiency|efficient]] to gather and use.


* Another ryanmen - to form [[ryanmenten]]
===Suji===
* [[Shanpon]]
{{mahjong intervals}}
* [[Tanki]]
{{main|Suji}}
 
[[Suji]] (i.e. the "mahjong intervals") is a [[defense|defensive]] concept directly related to ryanmen waits.
 
In essence, when a tile is suji, it would be impossible for an opponent to have a ryanmen wait without being in [[furiten]].
 
* A ryanmen will always wait on tiles that are three apart, forming the intervals: 1-4-7, 2-5-8, and 3-6-9. For example, a 2-3 ryanmen waits for either a 1 or 4, and is thus part of the 1-4-7 interval.
* Therefore, if an opponent discards a 4, they cannot have a ryanmen wait on a 1 or 7 of the same suit (without being in [[furiten]], which would prevent them from winning off ''your'' discarded tile). So after an opponent discards a 4, it is safer to discard a 1 or 7.
* If the opponent discards a 1, then the 4 is not necessarily safe: they could still have a 4-7 ryanmen wait. For 4 to be "full" suji, both 1 and 7 must be discarded.
 
Suji works because ryanmen is so effective and common.
 
==Related Complex Waits==
These [[complex waits]] are related to ryanmen waits.
 
===Sanmenchan===
{{#mjt:000000z45678s00000z}} Waiting for: {{#mjt:3s}}, {{#mjt:6s}}, {{#mjt:9s}}
 
When a ryanmen is adjacent to a complete sequence, forming 5 consecutive number tiles, it forms a [[sanmenchan]] - which waits for 3 tiles instead of 2. This is because the hand can be interpreted in one of two ways:
 
*{{#mjt:45s}} ryanmen + {{#mjt:678s}} sequence;  Waiting for: {{#mjt:3s}}, {{#mjt:6s}}
 
*{{#mjt:456s}} sequence + {{#mjt:78s}} ryanmen;  Waiting for: {{#mjt:6s}}, {{#mjt:9s}}
 
This wait pattern never scores fu (and is thus eligible for pinfu), because it is always interpreted as a ryanmen wait.
 
===Ryantan===
{{main|Ryantan}}
 
{{#mjt:000z3334p000000z}} Waiting for: {{#mjt:2p}}, {{#mjt:5p}}, and {{#mjt:4p}}
 
A [[ryantan]] is a triplet with another tile that is numerically adjacent, where none are [[terminal]] tiles. It is a combination of the ryanmen and [[tanki]] waits. Hands that lack another pair can enter tenpai with a ryantan.
 
It can be interpreted as either "333 + 4" (triplet + tanki wait) or "33 + 34" (pair + ryanmen wait). Thus, it waits on 2p and 5p (completing the ryanmen) as well as 4p (completing the tanki). Ryantan scores fu only if it completes the tanki wait. When completing the ryanmen wait, it scores no fu, and is thus eligible for pinfu
 
==External links==
* [http://reachmahjong.com/en/forum/viewtopic.php?f=5&t=52599 ReachMahjong Wait Guide]
 
{{Navbox machi}}
 
[[Category:Terminology]]
[[Category:Machi]]
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