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|gameExample = [http://tenhou.net/0/?log=2013122121gm-0089-0000-x9faca343bf4e&tw=2 Using riichi] | |gameExample = [http://tenhou.net/0/?log=2013122121gm-0089-0000-x9faca343bf4e&tw=2 Using riichi] | ||
}} | }} | ||
'''Ryanmen''' {{kana|両面}}, | '''Ryanmen''' {{kana|両面}}, sometimes referred to as an "open wait", is the most common [[machi|wait pattern]] in the game. It involves two consecutive numbered tiles, waiting on either "outside" number. For example, a "34" needs either a 2 or a 5 in order to form a [[sequence]] of either 2-3-4 or 3-4-5. A ryanmen cannot be formed with [[terminal]] tiles. It is, by far, the most efficient wait pattern: it waits for 8 tiles (of two types) while only using 2 tiles. | ||
==Pattern== | ==Pattern== | ||
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==Usage== | ==Usage== | ||
Ryanmen is the most | Ryanmen is the most frequent wait in the game, due to its strength and ease of creation. Approximately 50% of all hands, and 66% of all [[riichi]] hands, use a ryanmen wait. | ||
*It is the most powerful of the basic waits. A ryanmen waits for a maximum of 8 tiles of two different types. All other basic wait patterns can wait for a maximum of 4 tiles - ryanmen is twice as big. | *It is the most powerful of the basic waits. A ryanmen waits for a maximum of 8 tiles of two different types. All other basic wait patterns can wait for a maximum of 4 tiles - ryanmen is twice as big. | ||
*Unlike [[complex waits]], ryanmen only requires two tiles to form. Therefore, ryanmen is much more likely to form than a complex wait. | *Unlike [[complex waits]], ryanmen only requires two tiles to form. Therefore, ryanmen is much more likely to form than a complex wait. |
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