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Ryanmen is the most frequently used wait in the game, due to its strength and probability. Approximately 50% of all hands, and 66% of all [[riichi]] hands, use a ryanmen wait.
Ryanmen is the most frequently used wait in the game, due to its strength and probability. Approximately 50% of all hands, and 66% of all [[riichi]] hands, use a ryanmen wait.
*It is the most powerful of the basic waits. A ryanmen waits for a maximum of 8 tiles of two different types. All other basic wait patterns can wait for a maximum of 4 tiles - ryanmen is twice as big.
*It is the most powerful of the basic waits. A ryanmen waits for a maximum of 8 tiles of two different types. All other basic wait patterns can wait for a maximum of 4 tiles - ryanmen is twice as big.
*Unlike [[complex waits]], ryanmen only requires two tiles to form, thus making ryanmen much more likely to form than a complex wait.
*Unlike [[complex waits]], ryanmen only requires two tiles to form. Therefore, ryanmen is much more likely to form than a complex wait.
*[[Pinfu]], a common [[yaku]], requires a ryanmen or ryanmen-derived wait.
*[[Pinfu]], a common [[yaku]], requires a ryanmen or ryanmen-derived wait.


Whether a hand is in [[tenpai]] or not, ryanmen waits are efficient to use.
Whether a hand is in [[tenpai]] or not, ryanmen waits are [[tile efficiency|efficient]] to gather and use.


===Suji===
===Suji===
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{{main|Suji}}
{{main|Suji}}


[[Suji]] (i.e. "mahjong intervals") is a [[defense|defensive]] concept directly related to ryanmen waits. In essence, when a tile is suji, it would be impossible for an opponent to have a ryanmen wait without being in [[furiten]].
[[Suji]] (i.e. the "mahjong intervals") is a [[defense|defensive]] concept directly related to ryanmen waits.  
 
In essence, when a tile is suji, it would be impossible for an opponent to have a ryanmen wait without being in [[furiten]].


* A ryanmen will always wait on tiles that are three apart, forming the intervals: 1-4-7, 2-5-8, and 3-6-9. For example, a 2-3 ryanmen waits for either a 1 or 4, and is thus part of the 1-4-7 interval.
* A ryanmen will always wait on tiles that are three apart, forming the intervals: 1-4-7, 2-5-8, and 3-6-9. For example, a 2-3 ryanmen waits for either a 1 or 4, and is thus part of the 1-4-7 interval.
* Therefore, if an opponent discards a 4, they cannot have a ryanmen wait on a 1 or 7 of the same suit (without being in [[furiten]], which would prevent them from winning off ''your'' discarded tile). So after an opponent discards a 4, it is safer to discard a 1 or 7.
* Therefore, if an opponent discards a 4, they cannot have a ryanmen wait on a 1 or 7 of the same suit (without being in [[furiten]], which would prevent them from winning off ''your'' discarded tile). So after an opponent discards a 4, it is safer to discard a 1 or 7.
* If the opponent discards a 1, then the 4 is not necessarily safe: they could still have a 4-7 ryanmen wait. For 4 to be "full" suji, both 1 and 7 must be discarded.
* If the opponent discards a 1, then the 4 is not necessarily safe: they could still have a 4-7 ryanmen wait. For 4 to be "full" suji, both 1 and 7 must be discarded.
Suji works because ryanmen is so effective and common.


==Related Complex Waits==
==Related Complex Waits==
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