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The scoring table can be subdivided into sections. Once a section of the scoring table is learned, then a player can move on to the next section and memorize that one. It is an ongoing process, until the entire table is learned. As it turns out, some sections share similar point values as other sections. | The scoring table can be subdivided into sections. Once a section of the scoring table is learned, then a player can move on to the next section and memorize that one. It is an ongoing process, until the entire table is learned. As it turns out, some sections share similar point values as other sections. | ||
==Counting Han== | ==Han and fu== | ||
Aside from the point values, hand scores can be expressed in terms of '''han''' and '''fu'''. Players, who do not know point values, may depend on the combination of these two numbers and then rely on an available scoring table. | |||
===Counting Han=== | |||
{{main|List of yaku}} | {{main|List of yaku}} | ||
Counting han is simple memorization of the yaku and their han values. As a reminder, various yaku may [[Yaku compatability|stack and combine with other yaku]]. For each time a hand is scored, it becomes a matter of counting off the applied han. | Counting han is simple memorization of the yaku and their han values. As a reminder, various yaku may [[Yaku compatability|stack and combine with other yaku]]. For each time a hand is scored, it becomes a matter of counting off the applied han. | ||
===Counting fu=== | |||
{{main|Fu}} | |||
To count fu, a player must understand how fu is generated. In essence, fu comes from the hand's composition and winning method. Yaku has no bearing on the fu count, aside from required tile compositions of specific yaku. The presence of [[koutsu|triplets]], [[kan]] calls, [[machi|closed waits]] (kanchan), and/or [[pair waits]] should be enough to prompt a player to look at a hand more carefully to count fu. | |||
The convenience of counting fu rests on rounding up. Even a fu count of 32 fu gets rounded up to 40 fu. So, when counting fu, it is helpful to note when the count crosses a multiple of 10. | |||
== Impossible scores == | == Impossible scores == | ||
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The lowest score for mangan is 8000 points for a non-dealer by ron. The dealer value is 4000 points more, or 50% more, at 12000 points. For the tsumo values, the 8000 points for mangan ron is cut in half. That amount is paid by the dealer. The remaining 4000 points is again split in half for the other players to pay 2000 points each. For the dealer value, it is simply taking the 12,000 points normally scored by ron and dividing it into 3 for the other players to pay. | The lowest score for mangan is 8000 points for a non-dealer by ron. The dealer value is 4000 points more, or 50% more, at 12000 points. For the tsumo values, the 8000 points for mangan ron is cut in half. That amount is paid by the dealer. The remaining 4000 points is again split in half for the other players to pay 2000 points each. For the dealer value, it is simply taking the 12,000 points normally scored by ron and dividing it into 3 for the other players to pay. | ||
==Common values== | ==Common values== |