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:Chiitoitsu with [[mentsumo]] would be 3 han and 25 fu. | :Chiitoitsu with [[mentsumo]] would be 3 han and 25 fu. | ||
== Mangan and more == | ==Scoring patterns== | ||
Thankfully, the points arrange themselves into particular patterns. | |||
===Point patterns for ron=== | |||
Overall, the majority of the points in the scoring table pertaining to [[ron]] can be learned with these patterned numbers: | |||
#1000 -> 2000 -> 3900 -> 7700 | |||
#1300 -> 2600 -> 5200 | |||
#1500 -> 2900 -> 5800 -> 11600 | |||
#1600 -> 3200 -> 6400 | |||
#2400 -> 4800 -> 9600 | |||
The sum of [[tsumo]] values are equal or almost equal to these particular numbers. | |||
=== Tsumo values === | |||
Points for tsumo total exactly or closely to that of the ron values. When a non-dealer wins by tsumo, then the dealer pays about half the total points. The other half is split among the other two non-dealers equally. For some ron values, the total is easily divisible by 4; where non-dealers each pay exactly half of what the dealer pays. However, some values do not. | |||
=== Mangan and more === | |||
{| class="wikitable" align=right | {| class="wikitable" align=right | ||
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==Common values== | ==Common values== | ||
Despite the full range of the entire scoring table, the more frequent score combinations are best to focus on, after the simpler mangan+ scores. The frequent occurrence of the common scores will end up becoming more routine with each scoring hand. | Despite the full range of the entire scoring table, the more frequent score combinations are best to focus on, after the simpler mangan+ scores. The frequent occurrence of the common scores will end up becoming more routine with each scoring hand. | ||
===30 and 40 fu=== | ===30 and 40 fu=== |