Riichi: Difference between revisions

Jump to navigation Jump to search
26 bytes added ,  3 January 2015
m
Line 78: Line 78:
{{main|Double riichi}}
{{main|Double riichi}}


'''Double riichi''' {{kana|ダブルリーチ}} is a special case for riichi, where the player declares riichi on the first turn. No tile call may have interrupted the turn order before the declaration, where applicable.  For the [[dealer]], double riichi can never be interrupted.  As the name implies, this yaku is worth 2 han instead of 1 han, as a bonus for the initial timing.  With the added han value, a call for double riichi has a huge advantage over the other players in conjunction with the immediate speed and value compared to conventional riichi calls.
'''Double riichi''' {{kana|ダブルリーチ}} is a special case for riichi.  Here, the player declares riichi on the first turn before one's own discard. No tile call may have interrupted the turn order before the declaration, where applicable.  For the [[dealer]], double riichi can never be interrupted.  As the name implies, this yaku is worth 2 han instead of 1 han, as a bonus for the initial timing.  With the added han value, a call for double riichi has a huge advantage over the other players in conjunction with the immediate speed and value compared to conventional riichi calls.


== Compatibility ==
== Compatibility ==
9,929

edits

Navigation menu