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The most commonly occurring wait patterns have been given names, to make them more easily recognizable. More complex waits can arise involving a large number of potential configurations of the hand. This is especially true of hands with a large number of tiles in the same suit, most notably those aiming for [[chinitsu]]. Knowing the basic wait patterns also helps to combine them to interpret complex hands, which may have as many as 8 weights (not counting the special cases of [[chuuren poutou]] and [[kokushi musou]], which are easily recognizable). | The most commonly occurring wait patterns have been given names, to make them more easily recognizable. More complex waits can arise involving a large number of potential configurations of the hand. This is especially true of hands with a large number of tiles in the same suit, most notably those aiming for [[chinitsu]]. Knowing the basic wait patterns also helps to combine them to interpret complex hands, which may have as many as 8 weights (not counting the special cases of [[chuuren poutou]] and [[kokushi musou]], which are easily recognizable). | ||
===Wait counts=== | |||
The waiting patterns can be analyzed using two numbers: '''n-sided waits''' and '''n-tiles available'''. This counts the number of tile types and the number of tiles themselves. | |||
Patterns waiting for n-sided look for the number of tile types count as winning tiles. The largest number involves [[kokushi musou]] with a 13-sided wait pattern. The smallest number is 1. | |||
As for counting the number of tiles available, this accounts every tile type having 4 copies each. Maximum possible counts exclude tiles required in the hand. Any tiles in other players' hands, the [[dead wall]], or discarded tiles are not factored to this count. Of course, during the course of a hand, players must take into account the number of available tiles along with the maximum count. | |||
==Hand development== | ==Hand development== |