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The most commonly occurring wait patterns have been given names, to make them more easily recognizable. More complex waits can arise involving a large number of potential configurations of the hand. This is especially true of hands with a large number of tiles in the same suit, most notably those aiming for [[chinitsu]]. Knowing the basic wait patterns also helps to combine them to interpret complex hands, which may have as many as 8 weights (not counting the special cases of [[chuuren poutou]] and [[kokushi musou]], which are easily recognizable).
The most commonly occurring wait patterns have been given names, to make them more easily recognizable. More complex waits can arise involving a large number of potential configurations of the hand. This is especially true of hands with a large number of tiles in the same suit, most notably those aiming for [[chinitsu]]. Knowing the basic wait patterns also helps to combine them to interpret complex hands, which may have as many as 8 weights (not counting the special cases of [[chuuren poutou]] and [[kokushi musou]], which are easily recognizable).
===Wait counts===
The waiting patterns can be analyzed using two numbers: '''n-sided waits''' and '''n-tiles available'''.  This counts the number of tile types and the number of tiles themselves.
Patterns waiting for n-sided look for the number of tile types count as winning tiles.  The largest number involves [[kokushi musou]] with a 13-sided wait pattern.  The smallest number is 1.
As for counting the number of tiles available, this accounts every tile type having 4 copies each.  Maximum possible counts exclude tiles required in the hand.  Any tiles in other players' hands, the [[dead wall]], or discarded tiles are not factored to this count.  Of course, during the course of a hand, players must take into account the number of available tiles along with the maximum count.


==Hand development==
==Hand development==
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