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'''Chombo''' {{kana|冲合}} is a penalty for heavy rule violations. Some moves may be considered [[dead hand|minor and correctable]], like accidentally drawing the wrong tile from the wall. Rule violations subject to chombo are harsh enough to abort the hand and impose a point loss on the offender. | '''Chombo''' {{kana|冲合}} is a penalty for heavy rule violations. Some moves may be considered [[dead hand|minor and correctable]], like accidentally drawing the wrong tile from the wall. Rule violations subject to chombo are harsh enough to abort the hand and impose a point loss on the offender. | ||
In all instances of chombo, the current hand is then aborted and repeated. Players who have declared [[riichi]] during the aborted hand get their riichi bet back. Most rules leave the [[honba]] count unchanged for the repeat, while some rules may handle this like any other [[abortive draw]]. | |||
== Application == | |||
A player penalized with chombo must pay a specified point penalty, depending on the setting. The most common is a [[mangan|mangan-sized]] penalty. To each other player, the offender must pay what the offender would have received on a mangan tsumo without [[honba]]. In other words, the offender pays a "reverse mangan tsumo". An offending dealer must pay 4,000 to everyone, and offending non-dealers must pay 2,000 to each non-dealer and 4,000 to the dealer. In some instances, the points specified may directly affect the [[uma]], or the +/- end scores. As a time saver, chombo penalties may be applied post-game, especially when a time limit is imposed. Casual settings may simply ignore and bypass chombo altogether. | A player penalized with chombo must pay a specified point penalty, depending on the setting. The most common is a [[mangan|mangan-sized]] penalty. To each other player, the offender must pay what the offender would have received on a mangan tsumo without [[honba]]. In other words, the offender pays a "reverse mangan tsumo". An offending dealer must pay 4,000 to everyone, and offending non-dealers must pay 2,000 to each non-dealer and 4,000 to the dealer. In some instances, the points specified may directly affect the [[uma]], or the +/- end scores. As a time saver, chombo penalties may be applied post-game, especially when a time limit is imposed. Casual settings may simply ignore and bypass chombo altogether. | ||
Another application of chombo penalizes the player post-game. After the end score calculation with [[oka]] and [[uma]], a point penalty is applied. This format is relevant in [[Mahjong tournaments|tournament]] formats, where accumulated points play a role to overall standings. The deducted points is at the discretion of the tournament organizer. | Another application of chombo penalizes the player post-game. After the end score calculation with [[oka]] and [[uma]], a point penalty is applied. This format is relevant in [[Mahjong tournaments|tournament]] formats, where accumulated points play a role to overall standings. The deducted points is at the discretion of the tournament organizer. | ||
== Cheating == | == Cheating == |