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(move the "4,5,6 not safe unless two suji are cleared" back up to the top. improve advice section & ura suji section) |
m (→Defense) |
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== Defense == | == Defense == | ||
Suji relies on the fact that a player is | Suji relies on the fact that a player is likely to use a [[ryanmen]] wait, or a related wait like [[ryanmenten]], [[nobetan]], or [[sanmentan]]. Ryanmen itself appears in around ~50% of winning hands, which is common, but not even close to guaranteed. Hands that do not use ryanmen, like [[toitoi]] and [[chiitoitsu]], are immune to suji. | ||
As mentioned above, the middle tiles (4,5,6) have two suji intervals to account for. For example, a 4 has two suji in 1-4 and 4-7. A discarded 1 does not make 4 much safer. In order for 4 to be a "full" suji, both 1 and 7 have to be safe. | |||
Not all suji are equally safe. This is because some tiles can be targeted by [[kanchan]] (24) or [[penchan]] (12) waits. | Not all suji are equally safe. This is because some tiles can be targeted by [[kanchan]] (24) or [[penchan]] (12) waits. |
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