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When the atozuke rule is disabled, the hand must have a confirmed yaku before winning. There are two main variations to atozuke disabled: | When the atozuke rule is disabled, the hand must have a confirmed yaku before winning. There are two main variations to atozuke disabled: | ||
# The hand must have a specific yaku confirmed before winning. In addition, when calling, it must have a specific yaku confirmed once the call completes. | # The hand must have a specific yaku confirmed before winning. In addition, when calling, it must have a specific yaku confirmed once the first call completes. | ||
# The hand must have a yaku no matter which tile it wins on. Any hand that always has a yaku by the end can win. | # The hand must have a yaku no matter which tile it wins on. Any hand that always has a yaku by the end can win. | ||
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When the hatsu triplet is closed, the hand can always win when using rule #1. (Even if the hatsu triplet was not there when 789-sou was called, there would be practically no way to enforce it, so "drawing the hatsu triplet after calling" play is technically allowed.) | When the hatsu triplet is closed, the hand can always win when using rule #1. (Even if the hatsu triplet was not there when 789-sou was called, there would be practically no way to enforce it, so "drawing the hatsu triplet after calling" play is technically allowed.) | ||
Note: for whole hand yaku, like [[honitsu]], the yaku can be scored even if you had no other yaku and the yaku wasn't complete at the time of calling. Similarly, calling for [[chanta]]/[[junchan]] is allowed so long as your final wait guarantees the yaku. This is not allowed for yaku like [[sanshoku]] or [[ | Note: for whole hand yaku, like [[honitsu]], the yaku can be scored even if you had no other yaku and the yaku wasn't complete at the time of calling. Similarly, calling for [[chanta]]/[[junchan]] is allowed so long as your final wait guarantees the yaku. This is not allowed for yaku like [[sanshoku]] or [[ittsu]] - the yaku must be confirmed before the first call. E.g. If you had a 79-man [[kanchan]] waiting to complete ittsu-nomi, and had made any call previously, you cannot win. | ||
== Strategy == | == Strategy == |
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