Atozuke: Difference between revisions

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m (→‎Atozuke disabled: fix hand waits)
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  {{#mjt:123456m67p666z7'89s}} Agari: {{#mjt:5p}} or {{#mjt:8p}}
  {{#mjt:123456m67p666z7'89s}} Agari: {{#mjt:5p}} or {{#mjt:8p}}


When the hatsu triplet is closed, the hand can always win, even under rule #1. (Even if the hatsu triplet was not there when 789-sou was called, there would be practically no way to enforce it, so "drawing the hatsu triplet after calling" play is technically allowed.)
When the hatsu triplet is closed, the hand can always win when using rule #1. (Even if the hatsu triplet was not there when 789-sou was called, there would be practically no way to enforce it, so "drawing the hatsu triplet after calling" play is technically allowed.)


Note: for whole hand yaku, like [[honitsu]], the yaku can be scored even if you had no other yaku and the yaku wasn't complete at the time of calling. Similarly, calling for [[chanta]]/[[junchan]] is allowed so long as your final wait guarantees the yaku. However, if you have made any call, you cannot have a [[kanchan]] of 24-man to complete a 234 sanshoku. Sanshoku would be guaranteed, but it was not complete at the time you made the call.
Note: for whole hand yaku, like [[honitsu]], the yaku can be scored even if you had no other yaku and the yaku wasn't complete at the time of calling. Similarly, calling for [[chanta]]/[[junchan]] is allowed so long as your final wait guarantees the yaku. This is not allowed for yaku like [[sanshoku]] or [[iitsu]] - the yaku must be confirmed before the first call. E.g. If you had a 79-man [[kanchan]] waiting to complete iittsu-nomi, and had made any call previously, you cannot win.


== Strategy ==
== Strategy ==
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